My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Prince Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Cannon Cart
Giant Snowball
Goblins Goblin Hut Baby Dragon
Zap
Goblins Goblin Hut Prince Cannon Cart
Barbarian Barrel
Goblins Goblin Hut Cannon Cart
The Log
Goblins Goblin Hut Prince Cannon Cart
Earthquake
Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Goblin Hut Baby Dragon Prince Cannon Cart
Fireball
Goblin Hut Baby Dragon Cannon Cart
Poison
Goblin Hut
Lightning
Goblin Hut Baby Dragon Prince Cannon Cart Monk
Rocket
Goblin Hut Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Baby Dragon Poison Goblin Hut Prince Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Baby Dragon Poison

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Goblin Hut
Baby Dragon Prince Cannon Cart The Log
Baby Dragon
Goblins Goblin Hut Poison Prince Cannon Cart
Poison
Baby Dragon Prince Cannon Cart The Log
Prince
Goblin Hut Baby Dragon Poison The Log
Cannon Cart
The Log Goblin Hut Baby Dragon Poison
The Log
Cannon Cart Goblin Hut Poison Prince
Monk

Defense Synergies 1 10

Goblins
Poison Cannon Cart The Log Monk
Goblin Hut
Baby Dragon Cannon Cart
Baby Dragon
Goblin Hut Prince Cannon Cart The Log
Poison
Goblins The Log
Prince
The Log Baby Dragon
Cannon Cart
Goblins Goblin Hut Baby Dragon
The Log
Prince Goblins Baby Dragon Poison
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Hut Baby Dragon The Log
Goblins Goblin Hut Prince Cannon Cart The Log Monk
Goblin Hut Prince Goblins Cannon Cart
Goblin Hut Prince Goblins Cannon Cart Monk
Poison Prince The Log Monk
The Log Goblins Baby Dragon Cannon Cart
Goblin Hut Baby Dragon Poison
Baby Dragon Poison Cannon Cart The Log Monk
Goblins Goblin Hut Prince
Goblins Prince Cannon Cart
Goblins Poison Goblin Hut Baby Dragon Cannon Cart The Log
Goblin Hut Baby Dragon Poison
Goblin Hut Prince Cannon Cart The Log
Goblins Goblin Hut Baby Dragon Poison Prince Cannon Cart The Log
Goblin Hut Prince Cannon Cart
Monk Goblin Hut Prince The Log
Goblins Goblin Hut Poison Prince Cannon Cart
Goblins Goblin Hut Baby Dragon Prince Cannon Cart The Log
Baby Dragon Poison The Log Goblin Hut Cannon Cart
Goblin Hut Prince Cannon Cart
Goblins Baby Dragon Poison Prince Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Hut Prince Cannon Cart
Poison Baby Dragon Prince Cannon Cart The Log Monk
Goblins Goblin Hut Prince Cannon Cart The Log
Prince Cannon Cart The Log Monk
Goblin Hut Prince Cannon Cart
Poison Goblin Hut Baby Dragon Monk
Prince Goblins Goblin Hut Cannon Cart
Prince Cannon Cart
Goblins Goblin Hut Baby Dragon Poison Prince Cannon Cart The Log Monk
Goblin Hut
Goblin Hut Prince Cannon Cart
Monk Poison Prince The Log
Prince Cannon Cart
Baby Dragon Cannon Cart
Goblin Hut Goblins Baby Dragon Poison Prince Cannon Cart The Log Monk
Poison Goblin Hut Baby Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log Monk
Poison Monk Baby Dragon The Log
Goblin Hut Baby Dragon Poison Cannon Cart The Log
Cannon Cart Poison Prince The Log
Poison Baby Dragon The Log
Poison Baby Dragon Monk
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log Monk
Goblins Poison Prince
Poison Monk Prince Cannon Cart The Log
Poison Monk Baby Dragon
Poison Goblin Hut Baby Dragon Cannon Cart The Log
Baby Dragon Poison Cannon Cart Monk
Goblin Hut Baby Dragon Poison Prince Cannon Cart The Log
Goblin Hut Baby Dragon Poison Cannon Cart The Log
Goblin Hut Baby Dragon Poison Cannon Cart The Log
Monk Poison
Baby Dragon Poison Prince The Log Monk
Baby Dragon Poison The Log Monk
Baby Dragon Poison Prince The Log Monk
Poison
Prince The Log Monk
Baby Dragon Poison Cannon Cart The Log Monk
Poison The Log Baby Dragon
Poison The Log Baby Dragon Monk
Baby Dragon Poison Prince The Log Monk
Poison Baby Dragon The Log
Poison Baby Dragon
Goblin Hut Poison
Poison The Log
Poison Monk
Prince
Poison The Log Monk
Goblin Hut Prince Cannon Cart
Poison Baby Dragon Monk
The Log
Poison Baby Dragon Prince Cannon Cart
The Log Baby Dragon Poison
Monk Poison
Prince Cannon Cart
Baby Dragon Poison The Log
Poison
Poison Baby Dragon Prince Cannon Cart The Log Monk

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