My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Goblin Cage Battle Ram Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Giant
Giant Snowball
Goblins Skeleton Dragons Battle Ram
Zap
Goblins Battle Ram
Barbarian Barrel
Goblins Elixir Golem Goblin Cage Battle Ram
The Log
Goblins Elixir Golem Goblin Cage Battle Ram
Earthquake
Elixir Golem Goblin Cage
Arrows
Goblins Skeleton Dragons
Royal Delivery
Goblins Skeleton Dragons Elixir Golem Goblin Cage Battle Ram Bowler
Fireball
Skeleton Dragons Elixir Golem Goblin Cage Battle Ram Bowler
Poison
Skeleton Dragons Elixir Golem Goblin Cage
Lightning
Skeleton Dragons Goblin Cage Battle Ram Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Ram Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Elixir Golem Skeleton Dragons Goblin Cage Battle Ram Poison Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Elixir Golem Skeleton Dragons Goblin Cage

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Giant
Skeleton Dragons
Elixir Golem Goblin Cage Giant Bowler
Elixir Golem
Poison Skeleton Dragons Bowler
Goblin Cage
Skeleton Dragons Battle Ram Giant
Battle Ram
Poison Goblins Goblin Cage
Giant
Poison Goblins Skeleton Dragons Goblin Cage Bowler
Poison
Elixir Golem Battle Ram Giant Bowler
Bowler
Skeleton Dragons Elixir Golem Giant Poison

Defense Synergies 1 6

Goblins
Skeleton Dragons Goblin Cage Poison
Skeleton Dragons
Goblin Cage Goblins Bowler
Elixir Golem
Goblin Cage
Skeleton Dragons Goblins Poison Bowler
Battle Ram
Giant
Poison
Goblins Goblin Cage
Bowler
Skeleton Dragons Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Dragons Goblin Cage
Goblins Skeleton Dragons Goblin Cage
Goblin Cage Bowler Goblins Skeleton Dragons
Goblin Cage Goblins Skeleton Dragons Bowler
Goblin Cage Poison Bowler
Bowler Goblins Skeleton Dragons
Skeleton Dragons Goblin Cage Poison
Bowler Skeleton Dragons Goblin Cage Poison
Goblins Goblin Cage
Goblins Bowler
Goblins Skeleton Dragons Poison Bowler
Skeleton Dragons Poison
Goblin Cage Bowler Skeleton Dragons
Bowler Goblins Skeleton Dragons Goblin Cage Poison
Goblin Cage
Goblin Cage Bowler
Goblins Skeleton Dragons Goblin Cage Poison Bowler
Goblin Cage Goblins Skeleton Dragons Bowler
Goblin Cage Poison Skeleton Dragons Bowler
Goblin Cage
Skeleton Dragons Bowler Goblins Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Bowler
Poison Skeleton Dragons Bowler
Goblins Goblin Cage Bowler
Bowler Goblin Cage
Goblin Cage Bowler
Skeleton Dragons Poison
Goblins Goblin Cage Bowler
Goblin Cage
Goblin Cage Goblins Skeleton Dragons Poison
Skeleton Dragons Goblin Cage
Goblin Cage Bowler
Goblin Cage Poison Bowler
Bowler Goblin Cage
Skeleton Dragons Goblin Cage Bowler
Goblins Skeleton Dragons Goblin Cage Poison Bowler
Poison Bowler Skeleton Dragons Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons
Poison Skeleton Dragons Bowler
Skeleton Dragons Poison
Skeleton Dragons Poison
Poison Skeleton Dragons Bowler
Skeleton Dragons Poison
Skeleton Dragons Poison Bowler
Poison Skeleton Dragons Bowler
Poison Skeleton Dragons
Goblins Poison Bowler
Poison Skeleton Dragons Bowler
Poison Skeleton Dragons
Poison Skeleton Dragons Bowler
Skeleton Dragons Poison
Skeleton Dragons Poison
Skeleton Dragons Poison Bowler
Skeleton Dragons Poison Bowler
Poison
Skeleton Dragons
Skeleton Dragons Poison Bowler
Skeleton Dragons Poison Bowler
Skeleton Dragons Poison Bowler
Skeleton Dragons Poison
Bowler
Skeleton Dragons Poison
Poison Skeleton Dragons Bowler
Poison Skeleton Dragons Bowler
Skeleton Dragons Poison Bowler
Poison Skeleton Dragons
Poison Skeleton Dragons
Skeleton Dragons Poison
Bowler
Poison Skeleton Dragons
Skeleton Dragons Poison
Poison Bowler
Poison Skeleton Dragons
Poison Skeleton Dragons Bowler
Skeleton Dragons Poison Bowler
Poison
Skeleton Dragons
Skeleton Dragons Poison Bowler
Skeleton Dragons Poison
Poison Bowler

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