My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Elite Barbarians Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Balloon
Giant Snowball
Fire Spirit Goblins Balloon
Zap
Fire Spirit Goblins Royal Giant Balloon
Barbarian Barrel
Fire Spirit Goblins Elite Barbarians
The Log
Fire Spirit Goblins Royal Giant Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Elite Barbarians Mini P.E.K.K.A Balloon
Fireball
Elite Barbarians Balloon
Poison
Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Balloon
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Rage The Log Mini P.E.K.K.A Balloon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Rage The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians Mini P.E.K.K.A Balloon
Goblins
Royal Giant
Royal Giant
Fire Spirit Goblins Elite Barbarians The Log
Elite Barbarians
Rage Fire Spirit Royal Giant The Log
Mini P.E.K.K.A
Fire Spirit Rage The Log
Rage
Elite Barbarians Balloon Mini P.E.K.K.A
Balloon
Rage Fire Spirit The Log
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Balloon

Defense Synergies 1 5

Fire Spirit
Mini P.E.K.K.A The Log
Goblins
The Log
Royal Giant
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Fire Spirit Elite Barbarians
Rage
Balloon
The Log
Mini P.E.K.K.A Fire Spirit Goblins Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Mini P.E.K.K.A Goblins The Log
Mini P.E.K.K.A Fire Spirit Goblins Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblins
Elite Barbarians Mini P.E.K.K.A The Log
The Log Fire Spirit Goblins
Fire Spirit
The Log
Mini P.E.K.K.A Goblins Elite Barbarians
Elite Barbarians Fire Spirit Goblins Mini P.E.K.K.A
Goblins The Log
Mini P.E.K.K.A Fire Spirit Elite Barbarians The Log
Fire Spirit Goblins Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A The Log
Goblins Elite Barbarians Mini P.E.K.K.A
Fire Spirit Goblins Elite Barbarians The Log
The Log Fire Spirit
Mini P.E.K.K.A Elite Barbarians
Fire Spirit Goblins Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Elite Barbarians
Elite Barbarians Mini P.E.K.K.A The Log
Goblins Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A
Fire Spirit
Mini P.E.K.K.A Goblins Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Goblins Elite Barbarians Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Goblins Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Goblins Elite Barbarians Mini P.E.K.K.A
The Log
Fire Spirit
Fire Spirit Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A The Log
Fire Spirit The Log
The Log
The Log
The Log
The Log Fire Spirit
The Log
The Log
The Log
Elite Barbarians Fire Spirit
Elite Barbarians Mini P.E.K.K.A
The Log
The Log
Fire Spirit
Fire Spirit
The Log
Mini P.E.K.K.A
The Log
Elite Barbarians
Elite Barbarians The Log
The Log

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