My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Goblins Cannon Royal Recruits Balloon Lumberjack
Zap
Goblins Cannon Balloon
Barbarian Barrel
Goblins Cannon Royal Recruits Electro Wizard Lumberjack
The Log
Goblins Cannon Royal Recruits Lumberjack
Earthquake
Cannon
Arrows
Goblins Royal Recruits
Royal Delivery
Goblins Royal Recruits Balloon Electro Wizard Lumberjack
Fireball
Cannon Balloon Electro Wizard Lumberjack
Poison
Cannon Royal Recruits Balloon Electro Wizard
Lightning
Cannon Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Fireball Electro Wizard Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Cannon Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Royal Recruits
Electro Wizard Lumberjack
Fireball
The Log Electro Wizard
Balloon
Lumberjack The Log Electro Wizard
The Log
Fireball Balloon Lumberjack
Electro Wizard
Royal Recruits Fireball Balloon Lumberjack
Lumberjack
Balloon Royal Recruits The Log Electro Wizard

Defense Synergies 2 13

Goblins
Cannon The Log Electro Wizard
Cannon
The Log Goblins Royal Recruits Fireball Electro Wizard Lumberjack
Royal Recruits
Cannon The Log
Fireball
The Log Cannon Electro Wizard Lumberjack
Balloon
The Log
Cannon Fireball Goblins Royal Recruits Electro Wizard Lumberjack
Electro Wizard
Goblins Cannon Fireball The Log Lumberjack
Lumberjack
Cannon Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Fireball The Log Electro Wizard
Lumberjack Goblins Cannon Royal Recruits The Log Electro Wizard
Cannon Lumberjack Goblins Royal Recruits Electro Wizard
Cannon Royal Recruits Lumberjack Goblins Electro Wizard
Royal Recruits Fireball The Log Lumberjack
Fireball The Log Goblins Cannon Electro Wizard Lumberjack
Electro Wizard Cannon Fireball
Cannon Royal Recruits Fireball The Log Electro Wizard
Cannon Goblins Royal Recruits Lumberjack
Goblins Cannon Royal Recruits Electro Wizard Lumberjack
Goblins Electro Wizard Cannon Royal Recruits Fireball The Log Lumberjack
Fireball Electro Wizard
Cannon Royal Recruits Lumberjack Fireball The Log Electro Wizard
Fireball Goblins Cannon Royal Recruits The Log Electro Wizard Lumberjack
Royal Recruits Cannon Electro Wizard Lumberjack
Cannon Royal Recruits Fireball The Log Electro Wizard Lumberjack
Goblins Cannon Royal Recruits Fireball Electro Wizard Lumberjack
Cannon Fireball Goblins Royal Recruits The Log Electro Wizard Lumberjack
The Log Cannon Royal Recruits Fireball Electro Wizard Lumberjack
Cannon Royal Recruits Electro Wizard Lumberjack
Royal Recruits Goblins Cannon Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Goblins Fireball Electro Wizard
Fireball Electro Wizard The Log Lumberjack
Royal Recruits Lumberjack Goblins The Log Electro Wizard
Royal Recruits Lumberjack Fireball The Log Electro Wizard
Royal Recruits Cannon Lumberjack
Fireball Electro Wizard
Royal Recruits Goblins Fireball Electro Wizard Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Wizard Goblins Fireball The Log
Royal Recruits Cannon
Royal Recruits Lumberjack
Royal Recruits Fireball The Log Electro Wizard
Royal Recruits Cannon Fireball Lumberjack
Royal Recruits Cannon Fireball
Royal Recruits Electro Wizard Goblins Fireball The Log Lumberjack
Cannon Royal Recruits Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball The Log Electro Wizard
Fireball The Log
Royal Recruits Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblins Fireball Electro Wizard Lumberjack
Royal Recruits Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Royal Recruits Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Lumberjack
The Log Fireball
Fireball
Royal Recruits
Royal Recruits Fireball The Log Electro Wizard
Fireball Electro Wizard
Royal Recruits Fireball The Log Electro Wizard

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