My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Goblins Cannon Skeleton King
Zap
Goblins Cannon Firecracker Skeleton King
Barbarian Barrel
Goblins Cannon Firecracker Magic Archer Skeleton King
The Log
Goblins Cannon Firecracker Skeleton King
Earthquake
Cannon Firecracker Skeleton King
Arrows
Goblins Firecracker Skeleton King
Royal Delivery
Goblins Firecracker Magic Archer Skeleton King
Fireball
Cannon Firecracker Magic Archer Skeleton King
Poison
Cannon Firecracker Magic Archer Skeleton King
Lightning
Cannon Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Tornado The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Firecracker Royal Delivery Tornado Magic Archer Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Cannon Firecracker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Firecracker
Tornado
Royal Delivery
Tornado
Magic Archer Firecracker The Log
The Log
Tornado Magic Archer
Magic Archer
Tornado The Log
Skeleton King

Defense Synergies 5 13

Goblins
Cannon Firecracker The Log Magic Archer
Cannon
Royal Delivery The Log Goblins Firecracker Magic Archer
Firecracker
The Log Goblins Cannon Royal Delivery Tornado
Royal Delivery
Cannon Tornado Firecracker The Log Magic Archer
Tornado
Royal Delivery Magic Archer Firecracker The Log Skeleton King
The Log
Cannon Firecracker Goblins Royal Delivery Tornado Magic Archer
Magic Archer
Tornado Goblins Cannon Royal Delivery The Log
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Magic Archer
Goblins Cannon Firecracker Royal Delivery The Log
Cannon Tornado Goblins Royal Delivery
Cannon Goblins Firecracker Skeleton King
Firecracker Royal Delivery Tornado The Log
Royal Delivery Tornado The Log Goblins Cannon Firecracker Magic Archer
Tornado Cannon Firecracker Royal Delivery Magic Archer
Cannon The Log Magic Archer
Cannon Goblins Tornado Skeleton King
Tornado Goblins Cannon Firecracker Royal Delivery
Goblins Cannon Firecracker Royal Delivery Tornado The Log Magic Archer Skeleton King
Firecracker Royal Delivery Tornado Magic Archer
Cannon Royal Delivery The Log
Goblins Cannon Firecracker Royal Delivery Tornado The Log Magic Archer Skeleton King
Cannon Skeleton King
Tornado Cannon Royal Delivery The Log
Goblins Cannon Firecracker Royal Delivery Tornado
Cannon Royal Delivery Goblins Firecracker Tornado The Log Magic Archer
Royal Delivery Tornado The Log Cannon Firecracker Magic Archer
Cannon Tornado
Goblins Cannon Firecracker Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Delivery
Royal Delivery Firecracker The Log Magic Archer
Royal Delivery Goblins The Log
Royal Delivery Tornado The Log
Cannon Royal Delivery
Firecracker Royal Delivery Tornado Magic Archer
Royal Delivery Goblins
Royal Delivery
Royal Delivery Goblins Firecracker Tornado The Log Magic Archer
Cannon Royal Delivery
Royal Delivery Tornado The Log
Royal Delivery Cannon Skeleton King
Cannon Firecracker Magic Archer
Goblins Firecracker Royal Delivery Tornado The Log Magic Archer Skeleton King
Cannon Firecracker Royal Delivery The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker Tornado The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
The Log Firecracker Tornado
Goblins Tornado
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Tornado
Firecracker The Log Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Magic Archer
Firecracker The Log Tornado Magic Archer
Tornado The Log Magic Archer
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker
The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Magic Archer
Firecracker Tornado Magic Archer
The Log
Firecracker Magic Archer
The Log Firecracker Magic Archer Skeleton King
Tornado
Firecracker
Firecracker Tornado The Log Magic Archer Skeleton King
Firecracker Tornado Magic Archer
Firecracker Tornado The Log Magic Archer

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