My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Inferno Dragon
Giant Snowball
Goblins Bomber Cannon Inferno Dragon Lumberjack
Zap
Goblins Bomber Cannon Inferno Dragon
Barbarian Barrel
Goblins Bomber Cannon Lumberjack
The Log
Goblins Bomber Cannon Lumberjack
Earthquake
Bomber Cannon
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Inferno Dragon Lumberjack
Fireball
Bomber Cannon Inferno Dragon Lumberjack
Poison
Bomber Cannon
Lightning
Cannon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Arrows Cannon Inferno Dragon Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Zap Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Bomber
Giant Zap Lumberjack
Zap
Arrows Giant Goblins Bomber Lumberjack
Arrows
Zap Giant Lumberjack
Cannon
Giant
Bomber Zap Arrows Goblins Lumberjack
Inferno Dragon
Lumberjack
Bomber Zap Arrows Giant

Defense Synergies 1 12

Goblins
Bomber Zap Cannon
Bomber
Goblins Zap Cannon
Zap
Cannon Goblins Bomber Arrows Inferno Dragon Lumberjack
Arrows
Zap Cannon Lumberjack
Cannon
Zap Goblins Bomber Arrows Inferno Dragon Lumberjack
Giant
Inferno Dragon
Zap Cannon
Lumberjack
Zap Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon
Inferno Dragon Lumberjack Goblins Bomber Zap Cannon
Cannon Lumberjack Goblins Bomber Inferno Dragon
Cannon Inferno Dragon Lumberjack Goblins Bomber
Bomber Arrows Lumberjack
Arrows Goblins Bomber Zap Cannon Lumberjack
Inferno Dragon Zap Arrows Cannon
Zap Arrows Cannon
Cannon Inferno Dragon Goblins Lumberjack
Goblins Bomber Cannon Lumberjack
Goblins Bomber Zap Arrows Cannon Lumberjack
Arrows Inferno Dragon Zap
Cannon Lumberjack Bomber Zap
Bomber Goblins Zap Arrows Cannon Lumberjack
Inferno Dragon Cannon Lumberjack
Zap Cannon Inferno Dragon Lumberjack
Goblins Bomber Arrows Cannon Lumberjack
Arrows Cannon Goblins Bomber Zap Lumberjack
Zap Arrows Bomber Cannon Inferno Dragon Lumberjack
Cannon Inferno Dragon Lumberjack
Bomber Goblins Arrows Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap
Bomber Zap Arrows Inferno Dragon Lumberjack
Lumberjack Goblins Zap
Lumberjack Zap
Cannon Inferno Dragon Lumberjack
Arrows Zap
Goblins Lumberjack
Inferno Dragon Lumberjack
Zap Goblins Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Lumberjack
Zap Arrows
Cannon Lumberjack
Bomber Cannon
Goblins Bomber Zap Inferno Dragon Lumberjack
Arrows Bomber Zap Cannon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Goblins Lumberjack
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Bomber Zap Arrows
Zap Arrows
Arrows
Zap
Zap Arrows
Arrows
Lumberjack
Arrows Bomber Zap
Zap Arrows
Zap
Zap
Zap

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