My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Barbarian Hut Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Goblins Bomber Ram Rider
Zap
Goblins Bomber Ram Rider
Barbarian Barrel
Goblins Bomber Wizard Barbarian Hut
The Log
Goblins Bomber Mini P.E.K.K.A Barbarian Hut Ram Rider
Earthquake
Bomber Barbarian Hut
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Mini P.E.K.K.A Wizard Ram Rider
Fireball
Bomber Wizard Barbarian Hut Ram Rider
Poison
Bomber Wizard Barbarian Hut
Lightning
Mini P.E.K.K.A Wizard Barbarian Hut Ram Rider
Rocket
Wizard Barbarian Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Mini P.E.K.K.A Wizard Ram Rider Rocket Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Bomber Mini P.E.K.K.A Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Mini P.E.K.K.A Barbarian Hut Ram Rider Mega Knight
Mini P.E.K.K.A
Bomber Wizard Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A Ram Rider Mega Knight
Rocket
Barbarian Hut
Bomber Ram Rider
Ram Rider
Bomber Mini P.E.K.K.A Wizard Barbarian Hut Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Wizard Ram Rider

Defense Synergies 0 7

Goblins
Bomber Wizard
Bomber
Goblins Mini P.E.K.K.A Barbarian Hut
Mini P.E.K.K.A
Bomber Wizard Ram Rider
Wizard
Goblins Mini P.E.K.K.A Mega Knight
Rocket
Barbarian Hut
Bomber
Ram Rider
Mini P.E.K.K.A
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Bomber Wizard Ram Rider
Mini P.E.K.K.A Barbarian Hut Goblins Bomber Ram Rider Mega Knight
Mini P.E.K.K.A Rocket Barbarian Hut Ram Rider Mega Knight Goblins Bomber
Mini P.E.K.K.A Barbarian Hut Goblins Bomber Ram Rider Mega Knight
Bomber Mini P.E.K.K.A Rocket Mega Knight
Goblins Bomber Mega Knight
Rocket Ram Rider Wizard Barbarian Hut
Rocket Barbarian Hut Ram Rider Mega Knight
Mini P.E.K.K.A Barbarian Hut Goblins
Goblins Bomber Mini P.E.K.K.A Mega Knight
Goblins Bomber Wizard Ram Rider Mega Knight
Wizard Barbarian Hut Ram Rider
Mini P.E.K.K.A Barbarian Hut Mega Knight Bomber Wizard Rocket Ram Rider
Bomber Wizard Rocket Barbarian Hut Mega Knight Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Barbarian Hut Ram Rider Mega Knight
Rocket Barbarian Hut Mini P.E.K.K.A Ram Rider Mega Knight
Wizard Barbarian Hut Mega Knight Goblins Bomber Mini P.E.K.K.A
Mega Knight Goblins Bomber Wizard Barbarian Hut Ram Rider
Wizard Bomber Barbarian Hut Ram Rider Mega Knight
Mini P.E.K.K.A Barbarian Hut Ram Rider
Bomber Wizard Mega Knight Goblins Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Mega Knight Goblins
Bomber Mini P.E.K.K.A Wizard Rocket Mega Knight
Mega Knight Goblins Mini P.E.K.K.A Rocket Barbarian Hut Ram Rider
Mini P.E.K.K.A Rocket Mega Knight Barbarian Hut Ram Rider
Barbarian Hut Mini P.E.K.K.A Ram Rider Mega Knight
Wizard Rocket Ram Rider
Mini P.E.K.K.A Rocket Goblins Barbarian Hut Ram Rider
Mini P.E.K.K.A Mega Knight Barbarian Hut
Rocket Mega Knight Goblins Mini P.E.K.K.A Barbarian Hut
Barbarian Hut
Mega Knight Mini P.E.K.K.A
Rocket Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Wizard Barbarian Hut Ram Rider
Wizard Bomber Barbarian Hut Mega Knight
Goblins Bomber Mini P.E.K.K.A Rocket Barbarian Hut
Mega Knight Bomber Mini P.E.K.K.A Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Ram Rider
Rocket Barbarian Hut
Rocket Barbarian Hut
Bomber Wizard Rocket Mega Knight
Wizard Rocket Ram Rider
Bomber Wizard
Wizard Barbarian Hut Ram Rider
Wizard Ram Rider
Rocket Goblins Mini P.E.K.K.A
Rocket Wizard Ram Rider
Wizard Rocket
Rocket Barbarian Hut
Rocket
Barbarian Hut
Rocket Bomber Wizard Barbarian Hut
Wizard Rocket Barbarian Hut Mega Knight
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Mini P.E.K.K.A Wizard Mega Knight
Rocket Bomber Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Barbarian Hut
Bomber Wizard Mega Knight
Wizard Ram Rider
Wizard Ram Rider Mega Knight
Rocket
Wizard
Rocket Wizard
Mini P.E.K.K.A
Bomber Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket Barbarian Hut
Rocket Wizard Ram Rider
Mini P.E.K.K.A Wizard Rocket Mega Knight
Bomber Wizard
Rocket
Mega Knight
Rocket
Rocket
Rocket Mega Knight

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