My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Baby Dragon Bowler X-Bow Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Goblins Bomber Baby Dragon
Zap
Goblins Bomber X-Bow
Barbarian Barrel
Goblins Bomber Knight X-Bow
The Log
Goblins Bomber X-Bow
Earthquake
Bomber X-Bow
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Knight Baby Dragon Bowler
Fireball
Bomber Baby Dragon Bowler X-Bow
Poison
Bomber X-Bow
Lightning
Knight Baby Dragon Bowler X-Bow Monk
Rocket
Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Knight Void Baby Dragon Bowler Monk X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Knight Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon X-Bow
Bomber
Knight Baby Dragon X-Bow Monk
Knight
Baby Dragon X-Bow Bomber
Void
Baby Dragon
Knight Goblins Bomber Bowler
Bowler
Baby Dragon
X-Bow
Knight Goblins Bomber
Monk
Bomber

Defense Synergies 2 8

Goblins
Bomber Knight X-Bow Monk
Bomber
Knight Goblins X-Bow
Knight
Bomber X-Bow Goblins Baby Dragon Bowler
Void
Baby Dragon
Knight Bowler
Bowler
Knight Baby Dragon
X-Bow
Knight Goblins Bomber
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight Void Baby Dragon X-Bow
Goblins Bomber Knight X-Bow Monk
Bowler Goblins Bomber Knight Void
Goblins Bomber Knight Bowler Monk
Bomber Bowler X-Bow Monk
Bowler Goblins Bomber Baby Dragon X-Bow
Void Baby Dragon X-Bow
Bowler Void Baby Dragon X-Bow Monk
Goblins X-Bow
Knight Goblins Bomber Bowler
Goblins Bomber Knight Baby Dragon Bowler X-Bow
Baby Dragon
Bowler Bomber Knight X-Bow
Bomber Bowler Goblins Baby Dragon X-Bow
Knight X-Bow
Monk Bowler X-Bow
Goblins Bomber Knight Bowler X-Bow
Goblins Bomber Knight Baby Dragon Bowler X-Bow
Baby Dragon Bomber Knight Bowler
Bomber Bowler Goblins Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Void Bowler X-Bow
Void Bomber Knight Baby Dragon Bowler X-Bow Monk
Goblins Knight Bowler
Bowler Knight X-Bow Monk
Knight Bowler
Baby Dragon Monk
Goblins Knight Void Bowler
Knight
Void Goblins Knight Baby Dragon X-Bow Monk
Knight Bowler
Monk Void Bowler
Bowler Knight
Bomber Baby Dragon Bowler
Goblins Bomber Knight Baby Dragon Bowler X-Bow Monk
Bowler Bomber Baby Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Baby Dragon X-Bow Monk
Void Monk Baby Dragon Bowler X-Bow
Void Baby Dragon X-Bow
Knight Void
Bomber Baby Dragon Bowler
Baby Dragon Monk
Bomber Baby Dragon Bowler
X-Bow Baby Dragon Bowler
Void Monk X-Bow
Goblins Void Bowler X-Bow
Void Monk Knight Bowler X-Bow
Void Monk Baby Dragon
Knight Void Baby Dragon Bowler
Void Baby Dragon X-Bow Monk
Baby Dragon X-Bow
X-Bow Bomber Baby Dragon Bowler
Baby Dragon Bowler X-Bow
Monk
Bomber
Void Bomber Baby Dragon Bowler X-Bow Monk
Bomber Baby Dragon Bowler X-Bow Monk
Void Baby Dragon Bowler X-Bow Monk
Void
Void Bowler X-Bow Monk
Void Baby Dragon X-Bow Monk
Bomber Baby Dragon Bowler
Void X-Bow Baby Dragon Bowler Monk
Void Baby Dragon Bowler X-Bow Monk
Void Baby Dragon X-Bow
Baby Dragon X-Bow
Void
Void Bowler
Void Bomber X-Bow
Void Monk
Bowler Monk
Void X-Bow
Baby Dragon Monk
Void Knight Baby Dragon Bowler
Bomber Baby Dragon Bowler
Void Monk
Baby Dragon Bowler
Void
Void Baby Dragon Bowler X-Bow Monk

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