My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Barrel Skeleton King
Giant Snowball
Goblins Bomber Goblin Barrel Princess Skeleton King
Zap
Goblins Bomber Royal Giant Goblin Barrel Princess Skeleton King
Barbarian Barrel
Goblins Bomber Goblin Barrel Princess Skeleton King
The Log
Goblins Bomber Royal Giant Goblin Barrel Princess Skeleton King
Earthquake
Bomber Goblin Barrel Skeleton King
Arrows
Goblins Bomber Goblin Barrel Princess Skeleton King
Royal Delivery
Goblins Bomber Goblin Barrel Princess Skeleton King
Fireball
Bomber Goblin Barrel Princess Skeleton King
Poison
Bomber Princess Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Arrows Goblin Barrel Princess Skeleton King Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bomber
Royal Giant
Arrows
Royal Giant Goblin Barrel
Royal Giant
Bomber Arrows Goblin Barrel Goblins The Log Princess Skeleton King
Goblin Barrel
Royal Giant Arrows Princess Skeleton King
The Log
Royal Giant Princess
Princess
Royal Giant Goblin Barrel The Log
Skeleton King
Royal Giant Goblin Barrel

Defense Synergies 0 6

Goblins
Bomber The Log Princess
Bomber
Goblins The Log
Arrows
Royal Giant
Goblin Barrel
The Log
Goblins Bomber Princess
Princess
Goblins The Log Skeleton King
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Goblins Bomber The Log
Goblins Bomber
Goblins Bomber Skeleton King
Bomber Arrows The Log Princess
Arrows The Log Goblins Bomber
Arrows Princess
Arrows The Log
Goblins Princess Skeleton King
Goblins Bomber
Goblins Bomber Arrows The Log Princess Skeleton King
Arrows Princess
Bomber The Log
Bomber Goblins Arrows The Log Princess Skeleton King
Skeleton King
The Log
Goblins Bomber Arrows
Arrows Goblins Bomber The Log
Arrows The Log Bomber Princess
Bomber Goblins Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Bomber Arrows The Log
Goblins The Log
The Log
Arrows Princess
Goblins
Goblins The Log
Arrows The Log
Skeleton King
Bomber Princess
Goblins Bomber The Log Skeleton King
Arrows Bomber The Log Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess
Arrows The Log
Arrows The Log
Bomber Arrows The Log
Arrows Princess
Bomber Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Goblins
Arrows The Log Princess
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows The Log
Bomber Arrows The Log Princess
Arrows The Log Princess
Arrows
Bomber
Bomber Arrows The Log Princess
Bomber Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Bomber Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Arrows Princess
Bomber Arrows The Log
Arrows Princess
Arrows The Log Princess
Princess
Arrows Princess
Arrows The Log
Princess
Arrows The Log Bomber Princess Skeleton King
Arrows
The Log Princess Skeleton King
Princess
The Log Princess

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