My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Skeleton Army Miner
Giant Snowball
Goblins Bomber Minions Hog Rider Skeleton Army Miner
Zap
Goblins Bomber Minions Skeleton Army
Barbarian Barrel
Goblins Bomber Valkyrie Skeleton Army
The Log
Goblins Bomber Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Goblins Bomber Minions Skeleton Army
Royal Delivery
Goblins Bomber Minions Valkyrie Hog Rider Skeleton Army Miner
Fireball
Bomber Minions Hog Rider Skeleton Army
Poison
Bomber Minions Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Minions Skeleton Army Miner Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Minions

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Valkyrie
Bomber
Minions Valkyrie Hog Rider Miner
Arrows
Hog Rider Miner
Minions
Hog Rider Miner Bomber Valkyrie
Valkyrie
Hog Rider Goblins Bomber Minions
Hog Rider
Goblins Arrows Minions Valkyrie Bomber
Skeleton Army
Miner
Goblins Minions Bomber Arrows

Defense Synergies 1 4

Goblins
Bomber
Bomber
Goblins Valkyrie Miner
Arrows
Valkyrie
Minions
Valkyrie
Valkyrie
Minions Bomber Arrows
Hog Rider
Skeleton Army
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie
Skeleton Army Goblins Bomber Minions Valkyrie
Skeleton Army Goblins Bomber Minions Valkyrie
Skeleton Army Goblins Bomber Minions Valkyrie
Bomber Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Goblins Bomber Minions Valkyrie
Minions Arrows
Arrows Valkyrie
Goblins Minions Skeleton Army
Skeleton Army Goblins Bomber Valkyrie Miner
Goblins Minions Valkyrie Skeleton Army Bomber Arrows
Arrows Minions
Skeleton Army Bomber Minions Valkyrie
Bomber Valkyrie Skeleton Army Goblins Arrows Minions
Skeleton Army
Skeleton Army
Goblins Bomber Arrows Minions Valkyrie Skeleton Army
Arrows Goblins Bomber Minions Valkyrie Skeleton Army
Arrows Valkyrie Bomber Minions
Bomber Valkyrie Skeleton Army Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins
Bomber Arrows Valkyrie Miner
Skeleton Army Goblins Minions Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Arrows Minions
Skeleton Army Goblins Minions Valkyrie
Valkyrie Skeleton Army
Goblins Minions Valkyrie Skeleton Army
Skeleton Army
Minions Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie
Bomber Valkyrie Skeleton Army
Skeleton Army Goblins Bomber Minions Valkyrie
Arrows Minions Valkyrie Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows Minions
Bomber Arrows
Arrows
Arrows Miner
Goblins Minions
Miner Arrows Valkyrie
Arrows
Miner
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Arrows
Bomber Arrows Valkyrie Miner
Minions
Arrows
Arrows
Arrows Bomber Valkyrie
Arrows Miner
Arrows Miner
Miner Arrows
Arrows
Minions
Bomber Arrows Miner
Arrows
Arrows
Minions Skeleton Army
Arrows
Arrows
Miner Valkyrie
Arrows Bomber
Arrows
Minions
Miner

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