My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Goblins Bomber Goblin Drill
Zap
Goblins Bomber Goblin Drill
Barbarian Barrel
Goblins Bomber Knight Hunter Goblin Drill
The Log
Goblins Bomber Hunter Goblin Drill
Earthquake
Bomber Goblin Drill
Arrows
Goblins Bomber Goblin Drill
Royal Delivery
Goblins Bomber Knight Hunter Goblin Drill P.E.K.K.A
Fireball
Bomber Hunter Goblin Drill
Poison
Bomber Hunter Goblin Drill
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Knight Hunter Goblin Drill Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Bomber
Knight Goblin Drill P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Drill
Knight
Bomber Arrows Hunter Goblin Drill
Rocket
Hunter
Knight P.E.K.K.A
Goblin Drill
Goblins Bomber Arrows Knight
P.E.K.K.A
Arrows Bomber Hunter

Defense Synergies 2 8

Goblins
Bomber Knight Hunter
Bomber
Knight Goblins Goblin Drill P.E.K.K.A
Arrows
Knight P.E.K.K.A
Knight
Bomber Hunter Goblins Arrows
Rocket
Hunter
Knight Goblins P.E.K.K.A
Goblin Drill
Bomber
P.E.K.K.A
Bomber Arrows Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight
Hunter P.E.K.K.A Goblins Bomber Knight Goblin Drill
Rocket Hunter P.E.K.K.A Goblins Bomber Knight Goblin Drill
Hunter P.E.K.K.A Goblins Bomber Knight Goblin Drill
Bomber Arrows Rocket P.E.K.K.A
Arrows Goblins Bomber Hunter
Rocket Hunter Arrows
Rocket Arrows P.E.K.K.A
Hunter P.E.K.K.A Goblins Goblin Drill
Knight Goblins Bomber Hunter
Goblins Bomber Arrows Knight Hunter Goblin Drill
Arrows Hunter
Hunter Goblin Drill P.E.K.K.A Bomber Knight Rocket
Bomber Rocket Goblins Arrows Hunter Goblin Drill P.E.K.K.A
P.E.K.K.A Knight Hunter Goblin Drill
Rocket Hunter Goblin Drill P.E.K.K.A
Goblins Bomber Arrows Knight Hunter Goblin Drill P.E.K.K.A
Arrows Goblins Bomber Knight Hunter Goblin Drill
Arrows Hunter Goblin Drill Bomber Knight
P.E.K.K.A Hunter Goblin Drill
Bomber Goblins Arrows Knight Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins P.E.K.K.A
Bomber Arrows Knight Rocket Hunter
P.E.K.K.A Goblins Knight Rocket Hunter
Rocket Hunter P.E.K.K.A Knight
P.E.K.K.A Knight Hunter Goblin Drill
Arrows Rocket Hunter
Rocket P.E.K.K.A Goblins Knight Hunter
P.E.K.K.A Knight Hunter
Rocket P.E.K.K.A Goblins Knight
P.E.K.K.A Goblin Drill
P.E.K.K.A Knight Hunter
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Knight Hunter
Bomber
Goblins Bomber Knight Rocket Hunter Goblin Drill P.E.K.K.A
Arrows Bomber Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket Goblin Drill
Arrows
Rocket Arrows Goblin Drill
Arrows Knight Rocket
Bomber Rocket Arrows
Arrows Rocket Hunter
Bomber Arrows
Arrows Hunter
Arrows
Rocket Goblins
Rocket Arrows Knight
Arrows Rocket
Rocket Knight Hunter
Arrows Rocket
Arrows
Rocket Bomber Arrows Hunter Goblin Drill
Arrows Rocket
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Hunter
Rocket Bomber Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows Goblin Drill
Arrows Bomber Hunter
Arrows Hunter
Arrows
Rocket Arrows
Arrows Hunter
Rocket
Bomber Arrows Rocket Hunter
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Rocket
Rocket Arrows Hunter
Arrows
Knight Rocket Hunter
Arrows Bomber
Rocket Arrows
P.E.K.K.A
Rocket
Rocket
Rocket

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