My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Witch Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Goblins Bats Witch Fisherman
Zap
Goblins Bats Royal Giant Witch Fisherman
Barbarian Barrel
Goblins Witch Royal Ghost
The Log
Goblins Royal Giant Witch Fisherman
Earthquake
Witch
Arrows
Goblins Bats Witch
Royal Delivery
Goblins Bats Witch Royal Ghost Fisherman
Fireball
Witch Fisherman
Poison
Bats Witch Fisherman
Lightning
Witch Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Void Royal Ghost Fisherman Fireball Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Void Royal Ghost

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Fisherman
Royal Giant
Bats Fireball Fisherman Goblins Void Witch Royal Ghost
Fireball
Royal Giant
Void
Royal Giant
Witch
Royal Giant Royal Ghost
Royal Ghost
Royal Giant Witch Fisherman
Fisherman
Royal Giant Bats Royal Ghost

Defense Synergies 0 4

Goblins
Fisherman
Bats
Fisherman
Royal Giant
Fireball
Void
Witch
Royal Ghost Fisherman
Royal Ghost
Witch
Fisherman
Goblins Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void
Goblins Bats Witch Fisherman
Witch Fisherman Goblins Bats Void
Witch Goblins Bats Fisherman
Fireball
Fireball Goblins Bats Royal Ghost
Bats Fireball Void Witch
Fireball Void
Witch Goblins Fisherman
Goblins Royal Ghost Fisherman
Goblins Bats Witch Fireball Royal Ghost Fisherman
Bats Fireball Witch
Bats Fireball Witch
Fireball Goblins Bats Witch Royal Ghost
Fireball Fisherman
Goblins Bats Fireball Witch Fisherman
Fireball Goblins Bats Witch Royal Ghost Fisherman
Witch Bats Fireball Royal Ghost Fisherman
Fisherman
Royal Ghost Goblins Bats Fireball Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Void Witch Royal Ghost Fisherman
Fireball Void Royal Ghost Fisherman
Goblins Bats Witch Fisherman
Bats Fireball Fisherman
Witch Fisherman
Fireball Bats Witch
Goblins Bats Fireball Void Witch
Fisherman
Void Goblins Bats Fireball Witch
Witch
Bats Witch
Fireball Void
Fireball Witch
Fireball Witch
Witch Goblins Bats Fireball Fisherman
Bats Fireball Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Royal Ghost
Fireball Void Royal Ghost Fisherman
Fireball Void
Fireball Void
Fireball
Fireball Bats Witch
Witch
Fireball
Fireball Void Fisherman
Goblins Bats Fireball Void Fisherman
Void Fireball Fisherman
Fireball Void
Fireball Void Fisherman
Fireball Void Fisherman
Fireball Fisherman
Fireball Witch
Fireball
Fireball
Bats Fisherman
Void Fireball Fisherman
Fireball Witch
Fireball Void
Fireball Void
Void Fisherman
Fireball Void
Fireball Witch
Witch Fisherman
Fireball Void Witch Royal Ghost Fisherman
Fireball Void Witch Fisherman
Fireball Void Fisherman
Bats Fireball Witch
Bats Fireball Void Witch
Fireball Void
Void Fireball
Void Fireball
Fireball
Bats Fireball Void Witch
Fireball Witch
Fireball
Fireball Void
Fireball
Void Fireball
Bats Fireball Witch
Bats Fireball Void Witch
Void Fireball Witch Royal Ghost

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