My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Ram Rider
Giant Snowball
Goblins Bats Ram Rider
Zap
Goblins Bats Prince Ram Rider
Barbarian Barrel
Goblins Hunter
The Log
Goblins Hunter Prince Ram Rider
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hunter Prince Ram Rider
Fireball
Hunter Ram Rider
Poison
Bats Hunter
Lightning
Hunter Prince Ram Rider
Rocket
Hunter Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Arrows Hunter Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Arrows

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Mega Knight Prince Ram Rider
Arrows
Prince Ram Rider Mega Knight
Hunter
Prince Ram Rider Mega Knight
Prince
Mega Knight Bats Arrows Hunter The Log Ram Rider
The Log
Prince Ram Rider Mega Knight
Ram Rider
Bats Arrows Hunter Prince The Log Mega Knight
Mega Knight
Bats Prince Arrows Hunter The Log Ram Rider

Defense Synergies 2 13

Goblins
Hunter The Log
Bats
Hunter Prince The Log Mega Knight
Arrows
Mega Knight Prince
Hunter
Goblins Bats Prince The Log Ram Rider Mega Knight
Prince
The Log Bats Arrows Hunter
The Log
Prince Goblins Bats Hunter Ram Rider Mega Knight
Ram Rider
Hunter The Log
Mega Knight
Arrows Bats Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
Hunter Goblins Bats Prince The Log Ram Rider Mega Knight
Hunter Prince Ram Rider Mega Knight Goblins Bats
Hunter Prince Goblins Bats Ram Rider Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Goblins Bats Hunter Mega Knight
Bats Hunter Ram Rider Arrows
Arrows The Log Ram Rider Mega Knight
Hunter Goblins Prince
Goblins Hunter Prince Mega Knight
Goblins Bats Arrows Hunter The Log Ram Rider Mega Knight
Arrows Hunter Bats Ram Rider
Hunter Prince Mega Knight Bats The Log Ram Rider
Mega Knight Goblins Bats Arrows Hunter Prince The Log
Hunter Prince Ram Rider Mega Knight
Hunter Prince The Log Ram Rider Mega Knight
Mega Knight Goblins Bats Arrows Hunter Prince
Arrows Mega Knight Goblins Bats Hunter Prince The Log Ram Rider
Arrows Hunter The Log Bats Ram Rider Mega Knight
Hunter Prince Ram Rider
Mega Knight Goblins Bats Arrows Hunter Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Prince
Arrows Hunter Prince The Log Mega Knight
Mega Knight Goblins Bats Hunter Prince The Log Ram Rider
Hunter Prince Mega Knight Bats The Log Ram Rider
Hunter Prince Ram Rider Mega Knight
Arrows Bats Hunter Ram Rider
Prince Goblins Bats Hunter Ram Rider
Mega Knight Hunter Prince
Mega Knight Goblins Bats Prince The Log
Mega Knight Bats Hunter Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Hunter Ram Rider
Mega Knight
Goblins Bats Hunter Prince The Log
Bats Arrows Mega Knight Hunter The Log
Arrows
Mega Knight
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Prince The Log
Arrows The Log Mega Knight
Arrows Bats Hunter Ram Rider
Arrows The Log
Arrows The Log Hunter Ram Rider
Arrows The Log Ram Rider
Goblins Bats Prince
Arrows Prince The Log Ram Rider
Arrows
Hunter The Log
Arrows
Arrows Prince The Log
Arrows Hunter The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows Hunter Prince The Log Mega Knight
Arrows The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows The Log Hunter Mega Knight
Arrows The Log Hunter Ram Rider
Arrows Prince The Log Ram Rider Mega Knight
Arrows The Log
Bats Arrows Hunter
Bats
Arrows Hunter The Log Mega Knight
Arrows
Prince Mega Knight
Arrows The Log
Bats Prince
Arrows Hunter Ram Rider
Arrows The Log
Hunter Prince Mega Knight
Arrows The Log
Arrows
Prince Mega Knight
Bats The Log
Bats
Prince The Log Mega Knight
Prince
Mega Knight

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