My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Cannon Cart Giant Skeleton Miner
Giant Snowball
Goblins Bats Archers Miner
Zap
Goblins Bats Archers Mortar Cannon Cart
Barbarian Barrel
Goblins Archers Mortar Cannon Cart Giant Skeleton
The Log
Goblins Archers Cannon Cart Giant Skeleton
Earthquake
Archers Mortar
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Cannon Cart Giant Skeleton Miner
Fireball
Archers Mortar Cannon Cart
Poison
Bats Archers Mortar
Lightning
Mortar Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Arrows Miner Mortar Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Arrows

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers
Bats
Giant Skeleton Miner Mortar Cannon Cart
Archers
Goblins Arrows Mortar Giant Skeleton Miner
Arrows
Archers Mortar Cannon Cart Giant Skeleton Miner
Mortar
Miner Bats Archers Arrows
Cannon Cart
Bats Arrows Miner
Giant Skeleton
Bats Archers Arrows Miner
Miner
Goblins Bats Mortar Archers Arrows Cannon Cart Giant Skeleton

Defense Synergies 0 14

Goblins
Archers Mortar Cannon Cart Giant Skeleton
Bats
Mortar Cannon Cart Giant Skeleton
Archers
Goblins Mortar Cannon Cart Giant Skeleton
Arrows
Mortar Cannon Cart Giant Skeleton
Mortar
Goblins Bats Archers Arrows
Cannon Cart
Goblins Bats Archers Arrows Giant Skeleton
Giant Skeleton
Goblins Bats Archers Arrows Cannon Cart
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Goblins Bats Mortar Cannon Cart
Mortar Goblins Bats Archers Cannon Cart Giant Skeleton
Goblins Bats Mortar Cannon Cart
Arrows Giant Skeleton
Arrows Goblins Bats Archers Cannon Cart
Bats Archers Arrows Mortar
Arrows Cannon Cart Giant Skeleton
Goblins Mortar
Goblins Archers Cannon Cart Giant Skeleton Miner
Goblins Bats Archers Arrows Cannon Cart Giant Skeleton
Arrows Bats Archers
Mortar Bats Cannon Cart Giant Skeleton
Goblins Bats Arrows Mortar Cannon Cart
Mortar Cannon Cart
Mortar
Goblins Bats Arrows Mortar Cannon Cart
Arrows Mortar Goblins Bats Archers Cannon Cart
Arrows Mortar Bats Archers Cannon Cart Giant Skeleton
Mortar Cannon Cart
Goblins Bats Archers Arrows Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Cannon Cart Giant Skeleton
Archers Arrows Mortar Cannon Cart Miner
Giant Skeleton Goblins Bats Cannon Cart
Giant Skeleton Bats Cannon Cart
Giant Skeleton Cannon Cart
Arrows Bats Archers
Goblins Bats Archers Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Goblins Bats Mortar Cannon Cart
Bats Cannon Cart Giant Skeleton
Arrows Giant Skeleton
Cannon Cart Giant Skeleton
Archers Cannon Cart
Goblins Bats Archers Mortar Cannon Cart Giant Skeleton
Bats Arrows Archers Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Giant Skeleton
Arrows Mortar Miner
Arrows Cannon Cart Giant Skeleton Miner
Cannon Cart Arrows Giant Skeleton
Arrows Mortar
Arrows Bats
Archers Arrows Mortar
Arrows
Arrows Miner Mortar
Goblins Bats
Miner Arrows Mortar Cannon Cart
Archers Arrows
Mortar Cannon Cart Miner
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar
Bats
Archers Arrows Mortar
Arrows Mortar Miner
Giant Skeleton
Arrows
Arrows Mortar Cannon Cart
Arrows Mortar
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Bats Archers Arrows
Bats
Arrows Mortar Miner
Arrows
Giant Skeleton
Arrows
Bats Archers Cannon Cart
Archers Arrows
Arrows
Miner Cannon Cart
Arrows Mortar
Arrows Giant Skeleton
Cannon Cart
Bats Giant Skeleton
Bats
Mortar Cannon Cart Giant Skeleton Miner

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