My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill
Giant Snowball
Goblins Goblin Drill
Zap
Goblins Dark Prince Goblin Drill
Barbarian Barrel
Goblins Dark Prince Goblin Drill
The Log
Goblins Dark Prince Goblin Drill
Earthquake
Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Dark Prince Goblin Drill Bowler
Fireball
Goblin Drill Bowler
Poison
Goblin Drill
Lightning
Dark Prince Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Goblin Drill Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel The Log Dark Prince Goblin Drill Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel The Log Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Barbarian Barrel
Dark Prince Goblin Drill Bowler Electro Giant
Dark Prince
Electro Giant Barbarian Barrel Goblin Drill Lightning
Goblin Drill
Goblins Barbarian Barrel Dark Prince The Log
Bowler
Barbarian Barrel Lightning The Log
Lightning
Electro Giant Dark Prince Bowler
Electro Giant
Dark Prince Lightning Barbarian Barrel
The Log
Goblin Drill Bowler

Defense Synergies 1 10

Goblins
Barbarian Barrel The Log
Barbarian Barrel
Goblins Dark Prince Goblin Drill Bowler Electro Giant
Dark Prince
Barbarian Barrel Bowler The Log
Goblin Drill
Barbarian Barrel The Log
Bowler
The Log Barbarian Barrel Dark Prince
Lightning
The Log
Electro Giant
Barbarian Barrel
The Log
Bowler Goblins Dark Prince Goblin Drill Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Barbarian Barrel The Log
Goblins Dark Prince Goblin Drill The Log
Bowler Goblins Dark Prince Goblin Drill Lightning
Goblins Dark Prince Goblin Drill Bowler
Lightning Barbarian Barrel Dark Prince Bowler The Log
Barbarian Barrel Bowler The Log Goblins Dark Prince
Lightning
Bowler Lightning Barbarian Barrel Electro Giant The Log
Goblins Goblin Drill
Goblins Barbarian Barrel Dark Prince Bowler
Goblins Barbarian Barrel Dark Prince Goblin Drill Bowler Electro Giant The Log
Goblin Drill Bowler Dark Prince Lightning The Log
Bowler Goblins Barbarian Barrel Dark Prince Goblin Drill The Log
Goblin Drill
Goblin Drill Bowler Lightning Electro Giant The Log
Goblins Dark Prince Goblin Drill Bowler
Goblins Barbarian Barrel Dark Prince Goblin Drill Bowler The Log
Barbarian Barrel Goblin Drill The Log Dark Prince Bowler
Goblin Drill
Dark Prince Bowler Goblins Barbarian Barrel Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Dark Prince Bowler Electro Giant
Barbarian Barrel Bowler Lightning The Log
Goblins Dark Prince Bowler Lightning The Log
Dark Prince Bowler Lightning Barbarian Barrel The Log
Dark Prince Goblin Drill Bowler
Electro Giant
Dark Prince Goblins Bowler Lightning
Dark Prince
Lightning Goblins Barbarian Barrel Dark Prince The Log
Goblin Drill
Dark Prince Bowler
Lightning Dark Prince Bowler Electro Giant The Log
Dark Prince Bowler Lightning
Bowler Electro Giant
Electro Giant Goblins Barbarian Barrel Dark Prince Goblin Drill Bowler Lightning The Log
Bowler Barbarian Barrel Dark Prince Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Goblin Drill The Log
Barbarian Barrel Bowler The Log
Lightning Barbarian Barrel Goblin Drill The Log
Lightning Barbarian Barrel Dark Prince The Log
Barbarian Barrel Dark Prince Bowler The Log
Electro Giant
Bowler The Log
The Log Barbarian Barrel Bowler Lightning
The Log Lightning
Lightning Goblins Bowler
Lightning Barbarian Barrel Dark Prince Bowler The Log
Lightning
Lightning Barbarian Barrel Bowler The Log
Lightning Barbarian Barrel
Lightning Barbarian Barrel The Log
Lightning Barbarian Barrel Goblin Drill Bowler The Log
Lightning Barbarian Barrel Bowler The Log
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Dark Prince Bowler The Log
Lightning Barbarian Barrel Bowler Electro Giant The Log
Lightning Bowler The Log
Lightning
Bowler Lightning The Log
Lightning Barbarian Barrel Goblin Drill The Log
Electro Giant The Log Barbarian Barrel Dark Prince Bowler
The Log Barbarian Barrel Bowler Lightning
Lightning Bowler The Log
Lightning Barbarian Barrel The Log
Lightning Electro Giant
Lightning Electro Giant
Lightning Bowler
Lightning The Log
Lightning
Bowler Lightning The Log
Lightning Barbarian Barrel Dark Prince
Lightning
The Log Barbarian Barrel
Lightning Dark Prince Bowler
The Log Bowler Lightning
Lightning Electro Giant
Dark Prince
Electro Giant Bowler Lightning The Log
Lightning
Lightning Barbarian Barrel Dark Prince Bowler Electro Giant The Log

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