My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Dart Goblin Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Miner
Giant Snowball
Goblins Dart Goblin Wall Breakers Miner
Zap
Goblins Dart Goblin Wall Breakers
Barbarian Barrel
Goblins Elite Barbarians Dart Goblin Valkyrie Wall Breakers
The Log
Goblins Elite Barbarians Dart Goblin Wall Breakers
Earthquake
Arrows
Goblins Dart Goblin Wall Breakers
Royal Delivery
Goblins Elite Barbarians Dart Goblin Valkyrie Wall Breakers Miner
Fireball
Elite Barbarians Dart Goblin Wall Breakers
Poison
Dart Goblin
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Dart Goblin Miner Valkyrie Golden Knight Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Dart Goblin

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Valkyrie
Arrows
Elite Barbarians Wall Breakers Miner
Elite Barbarians
Arrows Valkyrie Dart Goblin Golden Knight
Dart Goblin
Valkyrie Miner Elite Barbarians Wall Breakers
Valkyrie
Elite Barbarians Dart Goblin Goblins Wall Breakers
Wall Breakers
Miner Arrows Dart Goblin Valkyrie
Miner
Goblins Dart Goblin Wall Breakers Arrows Golden Knight
Golden Knight
Elite Barbarians Miner

Defense Synergies 1 8

Goblins
Dart Goblin
Arrows
Valkyrie Golden Knight
Elite Barbarians
Valkyrie Dart Goblin Golden Knight
Dart Goblin
Goblins Elite Barbarians Valkyrie Miner Golden Knight
Valkyrie
Elite Barbarians Arrows Dart Goblin
Wall Breakers
Miner
Dart Goblin
Golden Knight
Arrows Elite Barbarians Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Golden Knight
Elite Barbarians Goblins Dart Goblin Valkyrie
Goblins Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Goblins Dart Goblin Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Goblins Dart Goblin Valkyrie
Dart Goblin Arrows
Arrows Dart Goblin Valkyrie Golden Knight
Goblins Elite Barbarians
Elite Barbarians Goblins Dart Goblin Valkyrie Miner
Goblins Dart Goblin Valkyrie Arrows
Arrows Dart Goblin
Elite Barbarians Valkyrie
Valkyrie Goblins Arrows Dart Goblin Golden Knight
Elite Barbarians
Elite Barbarians
Goblins Arrows Elite Barbarians Valkyrie
Arrows Goblins Elite Barbarians Dart Goblin Valkyrie Golden Knight
Arrows Valkyrie Dart Goblin
Elite Barbarians Dart Goblin
Valkyrie Goblins Arrows Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Elite Barbarians
Arrows Elite Barbarians Valkyrie Miner
Goblins Elite Barbarians Valkyrie Golden Knight
Valkyrie Elite Barbarians
Elite Barbarians Valkyrie
Arrows Dart Goblin
Goblins Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Valkyrie
Goblins Elite Barbarians Valkyrie
Dart Goblin
Elite Barbarians Dart Goblin Valkyrie Golden Knight
Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Golden Knight
Dart Goblin Valkyrie
Elite Barbarians Goblins Dart Goblin Valkyrie Golden Knight
Arrows Valkyrie Elite Barbarians Dart Goblin Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Golden Knight
Arrows Dart Goblin Miner Golden Knight
Arrows Dart Goblin Miner
Arrows Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Miner Dart Goblin Golden Knight
Goblins Elite Barbarians
Miner Arrows Dart Goblin Valkyrie Golden Knight
Arrows Dart Goblin
Elite Barbarians Dart Goblin Miner Golden Knight
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie Miner Golden Knight
Arrows
Arrows
Arrows Valkyrie
Arrows Miner Dart Goblin Golden Knight
Arrows Miner Golden Knight
Miner Arrows Dart Goblin Golden Knight
Elite Barbarians Arrows Dart Goblin
Dart Goblin
Elite Barbarians
Arrows Dart Goblin Miner
Arrows
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Miner Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Miner Golden Knight

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