My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Witch
Zap
Goblins Firecracker Witch
Barbarian Barrel
Goblins Knight Firecracker Witch Electro Wizard
The Log
Goblins Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Goblins Firecracker Witch
Royal Delivery
Goblins Knight Firecracker Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Firecracker Fireball Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Fireball P.E.K.K.A Knight
Knight
Firecracker Arrows Fireball Witch Electro Wizard
Firecracker
Knight P.E.K.K.A
Fireball
Arrows Knight Electro Wizard
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Witch
Electro Wizard
P.E.K.K.A Knight Fireball

Defense Synergies 2 13

Goblins
Knight Firecracker Electro Wizard
Arrows
Knight Fireball P.E.K.K.A
Knight
Firecracker Electro Wizard Goblins Arrows Fireball Witch
Firecracker
Knight Goblins P.E.K.K.A Electro Wizard
Fireball
Arrows Knight Electro Wizard
Witch
Knight Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Knight Goblins Firecracker Fireball Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Wizard
P.E.K.K.A Goblins Knight Firecracker Witch Electro Wizard
Witch P.E.K.K.A Goblins Knight Electro Wizard
Witch P.E.K.K.A Goblins Knight Firecracker Electro Wizard
Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Goblins Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Fireball Witch
Arrows Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Goblins
Knight Goblins Firecracker Electro Wizard
Goblins Witch Electro Wizard Arrows Knight Firecracker Fireball
Arrows Firecracker Fireball Witch Electro Wizard
P.E.K.K.A Knight Fireball Witch Electro Wizard
Fireball Goblins Arrows Firecracker Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Goblins Arrows Knight Firecracker Fireball Witch P.E.K.K.A Electro Wizard
Arrows Fireball Goblins Knight Firecracker Witch Electro Wizard
Arrows Witch Knight Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Arrows Knight Firecracker Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Knight Firecracker
P.E.K.K.A Goblins Knight Witch Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight Witch
Arrows Firecracker Fireball Witch Electro Wizard
P.E.K.K.A Goblins Knight Fireball Witch Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Goblins Knight Firecracker Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Knight Fireball Witch
Firecracker Fireball Witch
Witch Electro Wizard Goblins Knight Firecracker Fireball P.E.K.K.A
Arrows Firecracker Fireball Witch P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch
Arrows Firecracker Witch
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Goblins Fireball Electro Wizard
Firecracker Arrows Knight Fireball Electro Wizard
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Witch
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Witch
Witch
Arrows Firecracker Fireball Witch Electro Wizard
Fireball Arrows Witch
Fireball Arrows Firecracker
Arrows Firecracker Fireball Witch Electro Wizard
Electro Wizard Firecracker Fireball Witch
Fireball
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
P.E.K.K.A
Arrows Firecracker Fireball
Electro Wizard Fireball Witch
Fireball Arrows Firecracker Witch Electro Wizard
Arrows Fireball
Fireball Knight Firecracker Electro Wizard
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
P.E.K.K.A
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: