My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Goblins
Zap
Goblins Firecracker Sparky
Barbarian Barrel
Goblins Firecracker Bomb Tower Giant Skeleton Sparky
The Log
Goblins Firecracker Giant Skeleton Sparky
Earthquake
Firecracker Bomb Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Giant Skeleton Sparky
Fireball
Firecracker Bomb Tower Sparky
Poison
Firecracker Bomb Tower Sparky
Lightning
Ice Golem Bomb Tower Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Bomb Tower The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem The Log Arrows Firecracker Bomb Tower Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem The Log Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Arrows
Sparky Giant Skeleton
Firecracker
Ice Golem Giant Skeleton Sparky
Ice Golem
Goblins Firecracker Sparky
Bomb Tower
Giant Skeleton
Arrows Firecracker The Log Sparky
The Log
Giant Skeleton Sparky
Sparky
Arrows Firecracker Ice Golem Giant Skeleton The Log

Defense Synergies 4 15

Goblins
Firecracker Ice Golem Giant Skeleton The Log
Arrows
Ice Golem Bomb Tower Giant Skeleton Sparky
Firecracker
Ice Golem The Log Goblins Bomb Tower Giant Skeleton
Ice Golem
Firecracker Bomb Tower Goblins Arrows Giant Skeleton The Log Sparky
Bomb Tower
Ice Golem The Log Arrows Firecracker
Giant Skeleton
Goblins Arrows Firecracker Ice Golem The Log
The Log
Firecracker Bomb Tower Goblins Ice Golem Giant Skeleton Sparky
Sparky
Arrows Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log Sparky
Bomb Tower Sparky Goblins Firecracker The Log
Bomb Tower Sparky Goblins Giant Skeleton
Bomb Tower Sparky Goblins Firecracker
Arrows Firecracker Bomb Tower Giant Skeleton The Log Sparky
Arrows The Log Goblins Firecracker Bomb Tower
Arrows Firecracker Bomb Tower
Arrows Ice Golem Bomb Tower Giant Skeleton The Log Sparky
Sparky Goblins Bomb Tower
Goblins Firecracker Ice Golem Giant Skeleton Sparky
Goblins Arrows Firecracker Ice Golem Bomb Tower Giant Skeleton The Log
Arrows Firecracker
Bomb Tower Sparky Giant Skeleton The Log
Bomb Tower Sparky Goblins Arrows Firecracker The Log
Sparky Bomb Tower
Bomb Tower The Log Sparky
Bomb Tower Sparky Goblins Arrows Firecracker
Arrows Bomb Tower Goblins Firecracker The Log
Arrows Bomb Tower The Log Firecracker Ice Golem Giant Skeleton
Sparky Bomb Tower
Goblins Arrows Firecracker Bomb Tower Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Giant Skeleton Sparky
Arrows Firecracker Ice Golem Bomb Tower The Log
Giant Skeleton Goblins Ice Golem Bomb Tower The Log Sparky
Giant Skeleton Ice Golem The Log Sparky
Giant Skeleton Sparky
Arrows Firecracker Ice Golem Bomb Tower
Sparky Goblins Ice Golem Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower Sparky
Giant Skeleton Goblins Firecracker Ice Golem Bomb Tower The Log Sparky
Sparky
Bomb Tower Giant Skeleton Sparky
Arrows Giant Skeleton The Log
Giant Skeleton Ice Golem Bomb Tower Sparky
Firecracker Bomb Tower Sparky
Sparky Goblins Firecracker Ice Golem Bomb Tower Giant Skeleton The Log
Arrows Firecracker Ice Golem Bomb Tower Giant Skeleton The Log Sparky
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Giant Skeleton The Log Sparky
Arrows Firecracker The Log
Arrows Giant Skeleton The Log Sparky
Arrows Firecracker Ice Golem Giant Skeleton The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Ice Golem
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker Ice Golem
Arrows The Log Firecracker
Goblins Sparky
Firecracker Arrows The Log Sparky
Arrows Firecracker
Firecracker Ice Golem The Log Sparky
Arrows Firecracker
Arrows Firecracker Ice Golem The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Sparky
Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log
Giant Skeleton The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows Firecracker Ice Golem The Log Sparky
Arrows Firecracker The Log Sparky
Arrows The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Ice Golem Sparky
Firecracker
Sparky
Arrows The Log Sparky
Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker
Arrows The Log
Firecracker Sparky
Arrows The Log Firecracker Ice Golem
Arrows Giant Skeleton Sparky
Firecracker Sparky
Firecracker Giant Skeleton The Log Sparky
Firecracker
Firecracker Giant Skeleton The Log Sparky

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