My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Mega Minion
Zap
Goblins Archers X-Bow
Barbarian Barrel
Goblins Archers Tesla X-Bow Ice Wizard
The Log
Goblins Archers X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mega Minion Ice Wizard
Fireball
Archers Tesla Mega Minion X-Bow Ice Wizard
Poison
Archers Mega Minion X-Bow Ice Wizard
Lightning
Tesla Mega Minion X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Archers Mega Minion Ice Wizard Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Archers Mega Minion

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers X-Bow
Archers
Goblins Barbarian Barrel X-Bow
Tesla
Mega Minion
Fireball X-Bow
Fireball
X-Bow Mega Minion
Barbarian Barrel
X-Bow Archers Ice Wizard
X-Bow
Fireball Barbarian Barrel Goblins Archers Mega Minion Ice Wizard
Ice Wizard
Barbarian Barrel X-Bow

Defense Synergies 4 20

Goblins
Archers Tesla Mega Minion Barbarian Barrel X-Bow Ice Wizard
Archers
Barbarian Barrel Goblins Tesla Mega Minion X-Bow Ice Wizard
Tesla
X-Bow Goblins Archers Mega Minion Fireball Barbarian Barrel
Mega Minion
Goblins Archers Tesla Barbarian Barrel X-Bow Ice Wizard
Fireball
Barbarian Barrel X-Bow Tesla Ice Wizard
Barbarian Barrel
Archers Fireball Goblins Tesla Mega Minion X-Bow Ice Wizard
X-Bow
Tesla Fireball Goblins Archers Mega Minion Barbarian Barrel Ice Wizard
Ice Wizard
Goblins Archers Mega Minion Fireball Barbarian Barrel X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball Barbarian Barrel X-Bow
Goblins Tesla Mega Minion X-Bow Ice Wizard
Tesla Goblins Archers Mega Minion Ice Wizard
Tesla Goblins Mega Minion Ice Wizard
Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel Goblins Archers Tesla Mega Minion X-Bow Ice Wizard
Tesla Mega Minion Archers Fireball X-Bow Ice Wizard
Tesla Fireball Barbarian Barrel X-Bow
Tesla Goblins X-Bow Ice Wizard
Goblins Archers Tesla Barbarian Barrel Ice Wizard
Goblins Archers Ice Wizard Tesla Mega Minion Fireball Barbarian Barrel X-Bow
Tesla Mega Minion Archers Fireball Ice Wizard
Tesla Fireball X-Bow Ice Wizard
Fireball Goblins Tesla Mega Minion Barbarian Barrel X-Bow
Tesla X-Bow
Tesla Fireball X-Bow
Tesla Goblins Fireball X-Bow
Tesla Fireball Goblins Archers Mega Minion Barbarian Barrel X-Bow Ice Wizard
Barbarian Barrel Archers Tesla Mega Minion Fireball Ice Wizard
Tesla
Goblins Archers Tesla Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Tesla Fireball Barbarian Barrel X-Bow
Fireball Archers Tesla Mega Minion Barbarian Barrel X-Bow
Goblins
Tesla Fireball Barbarian Barrel X-Bow
Tesla
Fireball Archers Tesla Ice Wizard
Goblins Archers Tesla Mega Minion Fireball Ice Wizard
Tesla
Goblins Mega Minion Fireball Barbarian Barrel X-Bow
Tesla Mega Minion
Tesla Mega Minion
Fireball
Tesla Fireball
Archers Tesla Fireball
Tesla Goblins Archers Mega Minion Fireball Barbarian Barrel X-Bow
Archers Tesla Mega Minion Fireball Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel X-Bow Ice Wizard
Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Mega Minion Ice Wizard
Archers
Fireball X-Bow Barbarian Barrel Ice Wizard
Fireball X-Bow
Goblins Fireball X-Bow
Fireball Barbarian Barrel X-Bow
Fireball Archers
Fireball Barbarian Barrel
Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel X-Bow
X-Bow Fireball Barbarian Barrel
Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel
Archers Mega Minion Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball Barbarian Barrel X-Bow
Fireball Barbarian Barrel Ice Wizard
Mega Minion
Fireball X-Bow Barbarian Barrel Ice Wizard
Fireball X-Bow
Fireball Barbarian Barrel X-Bow
Archers Fireball X-Bow Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Fireball X-Bow
Fireball
Fireball
Archers Fireball Barbarian Barrel X-Bow
Fireball Archers Mega Minion Ice Wizard
Fireball Barbarian Barrel
Fireball Mega Minion
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball Barbarian Barrel X-Bow

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