My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Royal Ghost Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Barbarian Barrel Dark Prince Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Mighty Miner
Giant Snowball
Goblins Archers Mighty Miner
Zap
Goblins Archers Mortar Dark Prince Mighty Miner
Barbarian Barrel
Goblins Archers Mortar Dark Prince Royal Ghost
The Log
Goblins Archers Dark Prince
Earthquake
Archers Mortar
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Dark Prince Royal Ghost
Fireball
Archers Mortar Mighty Miner
Poison
Archers Mortar
Lightning
Mortar Dark Prince Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Barbarian Barrel Dark Prince Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Royal Ghost Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Archers Royal Ghost Mortar Dark Prince Poison Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Archers Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Mortar Barbarian Barrel Dark Prince Royal Ghost
Mortar
Archers Barbarian Barrel Dark Prince
Barbarian Barrel
Archers Mortar Dark Prince
Dark Prince
Archers Mortar Barbarian Barrel Poison Royal Ghost
Poison
Dark Prince Royal Ghost
Royal Ghost
Archers Dark Prince Poison
Mighty Miner

Defense Synergies 1 12

Goblins
Archers Mortar Barbarian Barrel Poison
Archers
Barbarian Barrel Goblins Mortar Dark Prince
Mortar
Goblins Archers Barbarian Barrel Poison
Barbarian Barrel
Archers Goblins Mortar Dark Prince Poison
Dark Prince
Archers Barbarian Barrel Poison Royal Ghost
Poison
Goblins Mortar Barbarian Barrel Dark Prince
Royal Ghost
Dark Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Barbarian Barrel
Goblins Mortar Dark Prince
Mortar Goblins Archers Dark Prince
Goblins Mortar Dark Prince
Barbarian Barrel Dark Prince Poison
Barbarian Barrel Goblins Archers Dark Prince Royal Ghost
Archers Mortar Poison
Barbarian Barrel Poison
Mighty Miner Goblins Mortar
Goblins Archers Barbarian Barrel Dark Prince Royal Ghost
Goblins Archers Poison Barbarian Barrel Dark Prince Royal Ghost
Archers Poison
Mortar Dark Prince
Goblins Mortar Barbarian Barrel Dark Prince Poison Royal Ghost
Mortar
Mortar
Goblins Mortar Dark Prince Poison
Mortar Goblins Archers Barbarian Barrel Dark Prince Royal Ghost
Mortar Barbarian Barrel Poison Archers Dark Prince Royal Ghost
Mortar
Dark Prince Royal Ghost Goblins Archers Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Barbarian Barrel Dark Prince Royal Ghost
Poison Archers Mortar Barbarian Barrel Royal Ghost
Goblins Dark Prince
Dark Prince Barbarian Barrel
Dark Prince Mighty Miner
Poison Archers
Dark Prince Goblins Archers
Mighty Miner Dark Prince
Goblins Mortar Barbarian Barrel Dark Prince Poison
Dark Prince
Dark Prince Poison
Dark Prince
Archers
Goblins Archers Mortar Barbarian Barrel Dark Prince Poison Mighty Miner
Poison Archers Barbarian Barrel Dark Prince Royal Ghost Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Barbarian Barrel Royal Ghost
Mortar Poison Barbarian Barrel Royal Ghost
Barbarian Barrel Poison
Barbarian Barrel Dark Prince Poison
Poison Mortar Barbarian Barrel Dark Prince
Poison
Archers Mortar Poison
Poison Barbarian Barrel
Poison Mortar
Goblins Poison
Poison Mortar Barbarian Barrel Dark Prince
Poison Archers
Poison Mortar Barbarian Barrel
Mortar Barbarian Barrel Poison
Mortar Barbarian Barrel Poison
Mortar Barbarian Barrel Poison
Mortar Barbarian Barrel Poison
Mortar Barbarian Barrel Poison
Archers Mortar Barbarian Barrel Dark Prince Poison
Mortar Barbarian Barrel Poison
Poison
Poison
Mortar Barbarian Barrel Poison
Poison Mortar Barbarian Barrel Dark Prince
Mortar Poison Barbarian Barrel Royal Ghost
Mortar Poison
Poison Mortar Barbarian Barrel
Poison Archers
Poison
Poison Mortar
Poison
Mighty Miner
Poison
Archers Barbarian Barrel Dark Prince
Poison Archers
Barbarian Barrel
Poison Dark Prince
Mortar Poison
Poison
Dark Prince
Poison
Poison
Poison Mortar Barbarian Barrel Dark Prince Royal Ghost

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