My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Goblins Archers Mega Minion Battle Ram
Zap
Goblins Archers Battle Ram
Barbarian Barrel
Goblins Archers Knight Valkyrie Battle Ram Wizard
The Log
Goblins Archers Mini P.E.K.K.A Battle Ram
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Fireball
Archers Mega Minion Battle Ram Wizard
Poison
Archers Mega Minion Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Battle Ram
Archers
Knight Valkyrie Goblins Mini P.E.K.K.A Battle Ram
Knight
Archers Mega Minion Battle Ram Wizard
Mega Minion
Knight Valkyrie
Mini P.E.K.K.A
Archers Valkyrie Wizard
Valkyrie
Archers Goblins Mega Minion Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Knight Goblins Archers Valkyrie
Wizard
Knight Mini P.E.K.K.A Valkyrie

Defense Synergies 3 13

Goblins
Archers Knight Mega Minion Wizard
Archers
Knight Valkyrie Goblins Mega Minion Mini P.E.K.K.A
Knight
Archers Mega Minion Goblins Mini P.E.K.K.A Wizard
Mega Minion
Knight Goblins Archers Valkyrie Wizard
Mini P.E.K.K.A
Archers Knight Valkyrie Wizard
Valkyrie
Archers Mega Minion Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Goblins Knight Mega Minion Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie Wizard
Mini P.E.K.K.A Goblins Knight Mega Minion Valkyrie
Mini P.E.K.K.A Goblins Archers Knight Mega Minion Valkyrie
Mini P.E.K.K.A Goblins Knight Mega Minion Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Archers Mega Minion Valkyrie
Mega Minion Archers Wizard
Valkyrie
Mini P.E.K.K.A Goblins
Knight Goblins Archers Mini P.E.K.K.A Valkyrie
Goblins Archers Valkyrie Knight Mega Minion Wizard
Mega Minion Archers Wizard
Mini P.E.K.K.A Knight Valkyrie Wizard
Valkyrie Wizard Goblins Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Goblins Knight Mini P.E.K.K.A Valkyrie
Valkyrie Goblins Archers Knight Mega Minion Wizard
Valkyrie Wizard Archers Knight Mega Minion
Mini P.E.K.K.A
Valkyrie Wizard Goblins Archers Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Goblins Archers
Archers Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Goblins Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight
Knight Mini P.E.K.K.A Valkyrie
Wizard Archers
Mini P.E.K.K.A Goblins Archers Knight Mega Minion Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Goblins Knight Mega Minion Mini P.E.K.K.A Valkyrie
Mega Minion
Knight Mega Minion Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Archers Valkyrie
Goblins Archers Knight Mega Minion Mini P.E.K.K.A Valkyrie
Valkyrie Archers Mega Minion Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Wizard Valkyrie
Wizard Mega Minion
Archers Wizard
Wizard
Wizard
Goblins Mini P.E.K.K.A
Knight Valkyrie Wizard
Archers Wizard
Knight
Wizard
Wizard
Mini P.E.K.K.A
Archers Mega Minion Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard
Mega Minion
Wizard
Wizard
Archers Wizard
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Wizard
Wizard
Archers
Archers Mega Minion Wizard
Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Wizard
Mega Minion
Wizard

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