My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Wizard Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Goblin Cage Valkyrie Wizard
The Log
Goblin Cage Fisherman
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Valkyrie Battle Healer Wizard Fisherman Mother Witch
Fireball
Goblin Cage Battle Healer Wizard Fisherman Mother Witch
Poison
Goblin Cage Battle Healer Wizard Fisherman Mother Witch
Lightning
Goblin Cage Valkyrie Battle Healer Wizard Fisherman Mother Witch
Rocket
Valkyrie Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Tornado Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Void Fisherman Goblin Cage Valkyrie Battle Healer Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tornado Void Fisherman Goblin Cage

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Battle Healer
Valkyrie
Battle Healer Wizard Tornado Fisherman Mother Witch
Battle Healer
Goblin Cage Valkyrie Tornado Fisherman
Wizard
Tornado Valkyrie
Tornado
Wizard Valkyrie Battle Healer
Void
Fisherman
Valkyrie Battle Healer
Mother Witch
Valkyrie

Defense Synergies 1 14

Goblin Cage
Battle Healer Wizard Tornado Mother Witch
Valkyrie
Battle Healer Wizard Tornado Fisherman Mother Witch
Battle Healer
Goblin Cage Valkyrie Tornado Fisherman Mother Witch
Wizard
Tornado Goblin Cage Valkyrie
Tornado
Wizard Goblin Cage Valkyrie Battle Healer Mother Witch
Void
Fisherman
Valkyrie Battle Healer Mother Witch
Mother Witch
Goblin Cage Valkyrie Battle Healer Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Wizard Void
Goblin Cage Valkyrie Battle Healer Fisherman
Goblin Cage Tornado Fisherman Valkyrie Void
Goblin Cage Valkyrie Fisherman
Goblin Cage Valkyrie Battle Healer Tornado
Tornado Valkyrie Mother Witch
Tornado Goblin Cage Wizard Void
Goblin Cage Valkyrie Battle Healer Void
Goblin Cage Tornado Fisherman
Tornado Valkyrie Battle Healer Fisherman
Valkyrie Mother Witch Wizard Tornado Fisherman
Wizard Tornado
Goblin Cage Valkyrie Battle Healer Wizard
Valkyrie Wizard Goblin Cage Tornado
Goblin Cage
Tornado Goblin Cage Fisherman
Wizard Goblin Cage Valkyrie Tornado Fisherman
Goblin Cage Valkyrie Battle Healer Wizard Tornado Fisherman
Goblin Cage Valkyrie Wizard Tornado Battle Healer Fisherman Mother Witch
Goblin Cage Tornado Fisherman
Valkyrie Wizard Battle Healer Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Battle Healer Void Fisherman
Void Valkyrie Battle Healer Wizard Fisherman
Goblin Cage Valkyrie Battle Healer Fisherman
Valkyrie Goblin Cage Battle Healer Tornado Fisherman
Goblin Cage Valkyrie Battle Healer Fisherman
Wizard Mother Witch Tornado
Goblin Cage Valkyrie Battle Healer Void
Goblin Cage Valkyrie Battle Healer Fisherman
Goblin Cage Void Valkyrie Tornado
Goblin Cage
Goblin Cage Valkyrie
Goblin Cage Valkyrie Tornado Void
Goblin Cage Valkyrie Wizard
Wizard Goblin Cage Valkyrie
Goblin Cage Valkyrie Battle Healer Tornado Fisherman
Valkyrie Goblin Cage Battle Healer Wizard Mother Witch
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void Tornado Fisherman
Void
Valkyrie Void
Wizard Valkyrie
Wizard Mother Witch Tornado
Wizard Tornado
Wizard Tornado
Void Wizard Tornado Fisherman
Tornado Void Fisherman
Void Valkyrie Wizard Tornado Fisherman
Void Wizard Tornado
Void Fisherman
Void Fisherman
Fisherman
Wizard
Wizard
Tornado
Fisherman
Void Wizard Fisherman
Valkyrie Wizard Tornado Mother Witch
Void
Wizard Tornado Void
Void Tornado Fisherman
Void
Tornado Mother Witch Valkyrie Wizard
Fisherman
Void Wizard Tornado Fisherman
Void Wizard Tornado Fisherman
Void Tornado Fisherman
Wizard Tornado Mother Witch
Wizard Void
Void
Void Wizard
Void
Wizard
Void
Wizard Tornado
Void Valkyrie Wizard
Wizard
Void Tornado
Tornado
Tornado Void
Void Tornado

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