My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Electro Wizard Magic Archer Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky Skeleton King
Giant Snowball
Goblin Hut Skeleton Army Skeleton King
Zap
Goblin Hut Skeleton Army Sparky Skeleton King
Barbarian Barrel
Goblin Hut Skeleton Army Electro Wizard Magic Archer Sparky Skeleton King
The Log
Goblin Hut Skeleton Army Sparky Skeleton King
Earthquake
Goblin Hut Skeleton Army Skeleton King
Arrows
Goblin Hut Skeleton Army Skeleton King
Royal Delivery
Goblin Hut Skeleton Army Electro Wizard Magic Archer Sparky Skeleton King
Fireball
Goblin Hut Skeleton Army Electro Wizard Magic Archer Sparky Skeleton King
Poison
Goblin Hut Skeleton Army Electro Wizard Magic Archer Sparky Skeleton King
Lightning
Goblin Hut Electro Wizard Magic Archer Sparky Skeleton King
Rocket
Goblin Hut Magic Archer Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer Sparky Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Poison Electro Wizard Magic Archer Skeleton King Goblin Hut Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Poison Electro Wizard Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Magic Archer Mega Knight
Skeleton Army
Skeleton King Sparky
Poison
Mega Knight
Electro Wizard
Magic Archer Sparky Mega Knight
Magic Archer
Goblin Hut Electro Wizard Mega Knight
Sparky
Skeleton Army Electro Wizard
Mega Knight
Goblin Hut Poison Electro Wizard Magic Archer
Skeleton King
Skeleton Army

Defense Synergies 0 12

Goblin Hut
Skeleton Army Electro Wizard
Skeleton Army
Goblin Hut Electro Wizard Magic Archer Sparky Skeleton King
Poison
Electro Wizard Sparky Mega Knight
Electro Wizard
Goblin Hut Skeleton Army Poison Magic Archer Mega Knight
Magic Archer
Skeleton Army Electro Wizard Mega Knight
Sparky
Skeleton Army Poison
Mega Knight
Poison Electro Wizard Magic Archer
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard Magic Archer Sparky
Skeleton Army Sparky Goblin Hut Electro Wizard Mega Knight
Goblin Hut Skeleton Army Sparky Mega Knight Electro Wizard
Goblin Hut Skeleton Army Sparky Electro Wizard Mega Knight Skeleton King
Skeleton Army Poison Sparky Mega Knight
Skeleton Army Electro Wizard Magic Archer Mega Knight
Electro Wizard Goblin Hut Poison Magic Archer
Poison Electro Wizard Magic Archer Sparky Mega Knight
Sparky Goblin Hut Skeleton Army Skeleton King
Skeleton Army Electro Wizard Sparky Mega Knight
Skeleton Army Poison Electro Wizard Goblin Hut Magic Archer Mega Knight Skeleton King
Goblin Hut Poison Electro Wizard Magic Archer
Goblin Hut Skeleton Army Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Mega Knight Goblin Hut Poison Electro Wizard Magic Archer Skeleton King
Skeleton Army Sparky Goblin Hut Electro Wizard Mega Knight Skeleton King
Skeleton Army Goblin Hut Electro Wizard Sparky Mega Knight
Sparky Mega Knight Goblin Hut Skeleton Army Poison Electro Wizard
Mega Knight Goblin Hut Skeleton Army Electro Wizard Magic Archer
Poison Goblin Hut Electro Wizard Magic Archer Mega Knight
Sparky Goblin Hut Electro Wizard
Skeleton Army Mega Knight Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Hut Electro Wizard Sparky
Poison Electro Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight Goblin Hut Electro Wizard Sparky
Skeleton Army Mega Knight Electro Wizard Sparky
Goblin Hut Skeleton Army Sparky Mega Knight
Poison Goblin Hut Electro Wizard Magic Archer
Skeleton Army Sparky Goblin Hut Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Goblin Hut Skeleton Army Poison Magic Archer Sparky
Goblin Hut Skeleton Army Sparky
Mega Knight Goblin Hut Sparky
Skeleton Army Mega Knight Poison Electro Wizard
Skeleton Army Mega Knight Sparky Skeleton King
Skeleton Army Magic Archer Sparky Mega Knight
Goblin Hut Skeleton Army Electro Wizard Sparky Poison Magic Archer Skeleton King
Poison Mega Knight Goblin Hut Electro Wizard Magic Archer Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Sparky
Poison Electro Wizard Magic Archer
Goblin Hut Poison Magic Archer Sparky
Poison Sparky
Poison Magic Archer Sparky Mega Knight
Poison Magic Archer
Poison Magic Archer Sparky
Poison Magic Archer
Poison
Poison Electro Wizard Sparky
Poison Electro Wizard Magic Archer Sparky
Poison Magic Archer
Poison Goblin Hut Magic Archer Sparky
Poison Magic Archer
Goblin Hut Poison Magic Archer Sparky
Goblin Hut Poison Magic Archer Sparky
Magic Archer Goblin Hut Poison Sparky Mega Knight
Poison Sparky
Sparky
Poison Electro Wizard Magic Archer Sparky Mega Knight
Poison Magic Archer Mega Knight
Poison Magic Archer Sparky Mega Knight
Poison
Sparky
Poison
Poison Magic Archer Sparky Mega Knight
Poison Electro Wizard Magic Archer Sparky
Poison Magic Archer Sparky Mega Knight
Poison Magic Archer Sparky
Poison Electro Wizard Magic Archer Sparky
Electro Wizard Goblin Hut Poison
Sparky
Poison Magic Archer Sparky Mega Knight
Poison Electro Wizard Magic Archer Sparky
Sparky Mega Knight
Poison Magic Archer Sparky
Electro Wizard Goblin Hut Skeleton Army Magic Archer
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Sparky Mega Knight
Poison Magic Archer Skeleton King
Poison Sparky
Sparky Mega Knight
Poison Electro Wizard Magic Archer Sparky Skeleton King
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Sparky Mega Knight

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