My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Cannon Cart X-Bow P.E.K.K.A Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart X-Bow P.E.K.K.A Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Cannon Cart Mighty Miner
Giant Snowball
Goblin Hut Skeleton Army Mighty Miner
Zap
Goblin Hut Skeleton Army Cannon Cart X-Bow Mighty Miner
Barbarian Barrel
Goblin Hut Skeleton Army Cannon Cart X-Bow Magic Archer
The Log
Goblin Hut Skeleton Army Cannon Cart X-Bow
Earthquake
Goblin Hut Skeleton Army X-Bow
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Goblin Hut Skeleton Army Cannon Cart P.E.K.K.A Magic Archer
Fireball
Goblin Hut Skeleton Army Cannon Cart X-Bow Magic Archer Mighty Miner
Poison
Goblin Hut Skeleton Army X-Bow Magic Archer
Lightning
Goblin Hut Cannon Cart X-Bow Magic Archer Mighty Miner
Rocket
Goblin Hut Cannon Cart X-Bow Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Freeze Magic Archer Mighty Miner Goblin Hut Cannon Cart X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Freeze Magic Archer Mighty Miner

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Cannon Cart X-Bow Magic Archer
Skeleton Army
X-Bow
Freeze
Cannon Cart
Goblin Hut Magic Archer
X-Bow
Goblin Hut Skeleton Army
P.E.K.K.A
Magic Archer
Magic Archer
P.E.K.K.A Goblin Hut Cannon Cart
Mighty Miner

Defense Synergies 0 8

Goblin Hut
Skeleton Army Cannon Cart X-Bow
Skeleton Army
Goblin Hut Freeze Cannon Cart X-Bow Magic Archer
Freeze
Skeleton Army
Cannon Cart
Goblin Hut Skeleton Army Magic Archer
X-Bow
Goblin Hut Skeleton Army
P.E.K.K.A
Magic Archer
Skeleton Army Cannon Cart
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Hut X-Bow Magic Archer
Skeleton Army P.E.K.K.A Goblin Hut Cannon Cart X-Bow
Goblin Hut Skeleton Army P.E.K.K.A Freeze Cannon Cart
Goblin Hut Skeleton Army P.E.K.K.A Cannon Cart
Skeleton Army X-Bow P.E.K.K.A
Skeleton Army Freeze Cannon Cart X-Bow Magic Archer
Goblin Hut Freeze X-Bow Magic Archer
Cannon Cart X-Bow P.E.K.K.A Magic Archer
P.E.K.K.A Mighty Miner Goblin Hut Skeleton Army X-Bow
Skeleton Army Cannon Cart
Skeleton Army Goblin Hut Freeze Cannon Cart X-Bow Magic Archer
Goblin Hut Magic Archer
Goblin Hut Skeleton Army P.E.K.K.A Freeze Cannon Cart X-Bow
Skeleton Army Goblin Hut Freeze Cannon Cart X-Bow P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Goblin Hut Cannon Cart X-Bow
Skeleton Army Goblin Hut Freeze X-Bow P.E.K.K.A
Goblin Hut Skeleton Army Cannon Cart X-Bow P.E.K.K.A
Goblin Hut Skeleton Army Cannon Cart X-Bow Magic Archer
Freeze Goblin Hut Cannon Cart Magic Archer
P.E.K.K.A Goblin Hut Cannon Cart
Skeleton Army Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Cannon Cart X-Bow P.E.K.K.A
Cannon Cart X-Bow Magic Archer
Skeleton Army P.E.K.K.A Goblin Hut Cannon Cart
Skeleton Army P.E.K.K.A Cannon Cart X-Bow
P.E.K.K.A Goblin Hut Skeleton Army Cannon Cart Mighty Miner
Goblin Hut Freeze Magic Archer
Skeleton Army P.E.K.K.A Goblin Hut Cannon Cart
P.E.K.K.A Mighty Miner Skeleton Army Cannon Cart
Freeze P.E.K.K.A Goblin Hut Skeleton Army Cannon Cart X-Bow Magic Archer
P.E.K.K.A Goblin Hut Skeleton Army
P.E.K.K.A Goblin Hut Cannon Cart
Skeleton Army P.E.K.K.A
Skeleton Army Cannon Cart P.E.K.K.A
Skeleton Army Cannon Cart Magic Archer
Goblin Hut Skeleton Army Freeze Cannon Cart X-Bow P.E.K.K.A Magic Archer Mighty Miner
Goblin Hut Freeze Cannon Cart P.E.K.K.A Magic Archer Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze X-Bow
X-Bow Magic Archer
Goblin Hut Cannon Cart X-Bow Magic Archer
Cannon Cart Freeze
Magic Archer
Freeze Magic Archer
Magic Archer
X-Bow Freeze Magic Archer
X-Bow
X-Bow
Cannon Cart X-Bow Magic Archer
Magic Archer
Goblin Hut Cannon Cart Magic Archer
Freeze Cannon Cart X-Bow Magic Archer
Goblin Hut Cannon Cart X-Bow Magic Archer
X-Bow Goblin Hut Cannon Cart Magic Archer
Magic Archer Goblin Hut Cannon Cart X-Bow
Freeze
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow
Cannon Cart X-Bow
Freeze Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
X-Bow Magic Archer
Goblin Hut Freeze
X-Bow Magic Archer
Freeze Magic Archer
P.E.K.K.A Mighty Miner
Magic Archer
Goblin Hut Skeleton Army Freeze Cannon Cart X-Bow Magic Archer
Magic Archer
Freeze
Cannon Cart Magic Archer
Magic Archer
Cannon Cart P.E.K.K.A
Freeze Magic Archer
Magic Archer
Freeze Cannon Cart X-Bow Magic Archer

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