My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Dark Prince Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Hogs Dark Prince Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Dark Prince Prince
Giant Snowball
Flying Machine Goblin Hut Royal Hogs Skeleton Army
Zap
Flying Machine Goblin Hut Royal Hogs Skeleton Army Dark Prince Prince
Barbarian Barrel
Goblin Hut Royal Hogs Skeleton Army Dark Prince
The Log
Goblin Hut Royal Hogs Skeleton Army Dark Prince Prince
Earthquake
Goblin Hut Royal Hogs Skeleton Army
Arrows
Flying Machine Goblin Hut Royal Hogs Skeleton Army
Royal Delivery
Flying Machine Goblin Hut Royal Hogs Skeleton Army Dark Prince Prince
Fireball
Flying Machine Goblin Hut Royal Hogs Skeleton Army
Poison
Flying Machine Goblin Hut Royal Hogs Skeleton Army
Lightning
Goblin Hut Dark Prince Prince
Rocket
Goblin Hut Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Poison Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Flying Machine Dark Prince Poison Goblin Hut Royal Hogs Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Flying Machine Dark Prince Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Goblin Hut Royal Hogs Dark Prince Prince
Goblin Hut
Flying Machine Royal Hogs Dark Prince Prince
Royal Hogs
Flying Machine Goblin Hut Dark Prince Poison
Skeleton Army
Dark Prince
Prince Electro Giant Flying Machine Goblin Hut Royal Hogs Poison
Poison
Royal Hogs Dark Prince Prince
Prince
Dark Prince Flying Machine Goblin Hut Poison Electro Giant
Electro Giant
Dark Prince Prince

Defense Synergies 0 10

Flying Machine
Goblin Hut Skeleton Army Dark Prince Prince
Goblin Hut
Flying Machine Skeleton Army Dark Prince
Royal Hogs
Skeleton Army
Flying Machine Goblin Hut Prince
Dark Prince
Flying Machine Goblin Hut Poison Prince
Poison
Dark Prince
Prince
Flying Machine Skeleton Army Dark Prince Electro Giant
Electro Giant
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut
Skeleton Army Flying Machine Goblin Hut Dark Prince Prince
Goblin Hut Skeleton Army Prince Dark Prince
Goblin Hut Skeleton Army Prince Dark Prince
Skeleton Army Dark Prince Poison Prince
Skeleton Army Flying Machine Dark Prince
Flying Machine Goblin Hut Poison
Flying Machine Poison Electro Giant
Goblin Hut Skeleton Army Prince
Skeleton Army Dark Prince Prince
Skeleton Army Poison Flying Machine Goblin Hut Dark Prince Electro Giant
Flying Machine Goblin Hut Poison
Goblin Hut Skeleton Army Prince Flying Machine Dark Prince
Skeleton Army Goblin Hut Dark Prince Poison Prince
Skeleton Army Goblin Hut Prince
Skeleton Army Goblin Hut Prince Electro Giant
Goblin Hut Skeleton Army Dark Prince Poison Prince
Flying Machine Goblin Hut Skeleton Army Dark Prince Prince
Poison Flying Machine Goblin Hut Dark Prince
Goblin Hut Prince
Skeleton Army Dark Prince Flying Machine Poison Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Dark Prince Prince Electro Giant
Poison Flying Machine Prince
Skeleton Army Goblin Hut Dark Prince Prince
Skeleton Army Dark Prince Prince
Goblin Hut Skeleton Army Dark Prince Prince
Poison Electro Giant Flying Machine Goblin Hut
Skeleton Army Dark Prince Prince Flying Machine Goblin Hut
Skeleton Army Dark Prince Prince
Flying Machine Goblin Hut Skeleton Army Dark Prince Poison Prince
Goblin Hut Skeleton Army
Flying Machine Goblin Hut Dark Prince Prince
Skeleton Army Dark Prince Poison Prince Electro Giant
Skeleton Army Dark Prince Prince
Flying Machine Skeleton Army Electro Giant
Goblin Hut Skeleton Army Electro Giant Flying Machine Dark Prince Poison Prince
Poison Flying Machine Goblin Hut Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Goblin Hut Poison
Flying Machine Dark Prince Poison Prince
Poison Dark Prince
Poison Electro Giant Flying Machine
Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Poison Prince
Poison Flying Machine Dark Prince Prince
Poison Flying Machine
Flying Machine Poison Goblin Hut
Flying Machine Poison
Flying Machine Goblin Hut Poison Prince
Flying Machine Goblin Hut Poison
Flying Machine Goblin Hut Poison
Poison
Flying Machine Dark Prince Poison Prince
Flying Machine Poison Electro Giant
Poison Prince
Poison
Prince
Flying Machine Poison
Poison Electro Giant Dark Prince
Poison Flying Machine
Flying Machine Poison Prince
Poison
Poison Flying Machine Electro Giant
Flying Machine Goblin Hut Poison Electro Giant
Poison
Poison
Prince
Poison
Flying Machine Goblin Hut Skeleton Army Dark Prince Prince
Poison Flying Machine
Poison Flying Machine Dark Prince Prince
Flying Machine Poison
Poison Electro Giant
Flying Machine Dark Prince Prince
Electro Giant Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Dark Prince Prince Electro Giant

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