My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Battle Ram Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Bats Archers Battle Ram Goblin Hut
Zap
Bats Archers Battle Ram Goblin Hut
Barbarian Barrel
Archers Knight Battle Ram Goblin Hut
The Log
Archers Battle Ram Goblin Hut
Earthquake
Archers Goblin Hut Elixir Collector
Arrows
Bats Archers Goblin Hut
Royal Delivery
Bats Archers Knight Battle Ram Goblin Hut
Fireball
Archers Battle Ram Goblin Hut Elixir Collector
Poison
Bats Archers Goblin Hut Elixir Collector
Lightning
Knight Battle Ram Goblin Hut Elixir Collector
Rocket
Goblin Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Fireball Battle Ram Goblin Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Ram
Archers
Knight Battle Ram Goblin Hut
Knight
Bats Archers Battle Ram Fireball Goblin Hut The Log
Fireball
Knight Battle Ram The Log
Battle Ram
Knight The Log Bats Archers Fireball Goblin Hut
Goblin Hut
Archers Knight Battle Ram The Log
Elixir Collector
The Log
Battle Ram Knight Fireball Goblin Hut

Defense Synergies 3 7

Bats
Knight The Log
Archers
Knight Goblin Hut The Log
Knight
Bats Archers Fireball Goblin Hut The Log
Fireball
The Log Knight Goblin Hut
Battle Ram
Goblin Hut
Archers Knight Fireball
Elixir Collector
The Log
Fireball Bats Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut The Log
Bats Knight Goblin Hut The Log
Goblin Hut Bats Archers Knight
Goblin Hut Bats Knight
Fireball The Log
Fireball The Log Bats Archers
Bats Archers Fireball Goblin Hut
Fireball The Log
Goblin Hut
Knight Archers
Bats Archers Knight Fireball Goblin Hut The Log
Bats Archers Fireball Goblin Hut
Goblin Hut Bats Knight Fireball The Log
Fireball Bats Goblin Hut The Log
Knight Goblin Hut
Fireball Goblin Hut The Log
Bats Knight Fireball Goblin Hut
Fireball Bats Archers Knight Goblin Hut The Log
The Log Bats Archers Knight Fireball Goblin Hut
Goblin Hut
Bats Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Goblin Hut
Fireball Archers Knight The Log
Bats Knight Goblin Hut The Log
Bats Knight Fireball The Log
Knight Goblin Hut
Fireball Bats Archers Goblin Hut
Bats Archers Knight Fireball Goblin Hut
Knight
Bats Knight Fireball Goblin Hut The Log
Goblin Hut
Bats Knight Goblin Hut
Fireball The Log
Knight Fireball
Archers Fireball
Goblin Hut Bats Archers Knight Fireball The Log
Bats Archers Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball Goblin Hut The Log
Knight Fireball The Log
Fireball The Log
Fireball Bats
Archers The Log
Fireball The Log
Fireball The Log
Bats Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Bats
Archers Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Archers Fireball
Bats Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Archers Fireball Goblin Hut
Fireball Archers
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log

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