My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Lumberjack
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Executioner Ice Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Skeleton Army Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Skeleton Army Executioner Ice Wizard Lumberjack
Fireball
Goblin Gang Elite Barbarians Skeleton Army Executioner Ice Wizard Lumberjack
Poison
Goblin Gang Skeleton Army Executioner Ice Wizard
Lightning
Elite Barbarians Executioner Ice Wizard Lumberjack
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Tornado Ice Wizard Fireball Lumberjack Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Army Tornado Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elite Barbarians
Fireball Lumberjack
Fireball
Tornado Elite Barbarians
Skeleton Army
Tornado
Fireball Executioner Ice Wizard
Executioner
Tornado
Ice Wizard
Tornado Lumberjack
Lumberjack
Elite Barbarians Ice Wizard

Defense Synergies 3 10

Goblin Gang
Skeleton Army Ice Wizard Lumberjack
Elite Barbarians
Fireball
Tornado Ice Wizard Lumberjack
Skeleton Army
Goblin Gang Executioner Ice Wizard Lumberjack
Tornado
Fireball Executioner Ice Wizard
Executioner
Tornado Skeleton Army Lumberjack
Ice Wizard
Tornado Goblin Gang Fireball Skeleton Army Lumberjack
Lumberjack
Goblin Gang Fireball Skeleton Army Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Elite Barbarians Skeleton Army Lumberjack Goblin Gang Executioner Ice Wizard
Goblin Gang Skeleton Army Tornado Lumberjack Elite Barbarians Executioner Ice Wizard
Elite Barbarians Skeleton Army Lumberjack Goblin Gang Ice Wizard
Elite Barbarians Fireball Skeleton Army Tornado Lumberjack
Goblin Gang Fireball Skeleton Army Tornado Executioner Ice Wizard Lumberjack
Tornado Goblin Gang Fireball Executioner Ice Wizard
Fireball
Goblin Gang Elite Barbarians Skeleton Army Tornado Ice Wizard Lumberjack
Goblin Gang Elite Barbarians Skeleton Army Tornado Ice Wizard Lumberjack
Goblin Gang Skeleton Army Executioner Ice Wizard Fireball Tornado Lumberjack
Executioner Goblin Gang Fireball Tornado Ice Wizard
Skeleton Army Lumberjack Goblin Gang Elite Barbarians Fireball Ice Wizard
Fireball Skeleton Army Executioner Goblin Gang Tornado Lumberjack
Elite Barbarians Skeleton Army Goblin Gang Lumberjack
Skeleton Army Tornado Goblin Gang Elite Barbarians Fireball Lumberjack
Goblin Gang Elite Barbarians Fireball Skeleton Army Tornado Executioner Lumberjack
Fireball Goblin Gang Elite Barbarians Skeleton Army Tornado Executioner Ice Wizard Lumberjack
Tornado Executioner Fireball Ice Wizard Lumberjack
Elite Barbarians Tornado Lumberjack
Goblin Gang Skeleton Army Elite Barbarians Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Executioner Lumberjack
Goblin Gang Skeleton Army Lumberjack Elite Barbarians
Goblin Gang Skeleton Army Lumberjack Elite Barbarians Fireball Tornado
Goblin Gang Elite Barbarians Skeleton Army Executioner Lumberjack
Fireball Executioner Goblin Gang Tornado Ice Wizard
Goblin Gang Skeleton Army Elite Barbarians Fireball Ice Wizard Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Fireball Skeleton Army Tornado
Goblin Gang Skeleton Army
Elite Barbarians Lumberjack
Skeleton Army Elite Barbarians Fireball Tornado
Elite Barbarians Skeleton Army Goblin Gang Fireball Executioner Lumberjack
Fireball Skeleton Army Executioner
Goblin Gang Elite Barbarians Skeleton Army Fireball Tornado Executioner Lumberjack
Executioner Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner Ice Wizard
Fireball
Fireball
Fireball Executioner
Fireball Executioner Tornado Ice Wizard
Tornado Executioner
Fireball Tornado Executioner Ice Wizard
Fireball Tornado
Goblin Gang Elite Barbarians Fireball Tornado Lumberjack
Fireball Tornado
Fireball Tornado Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Fireball Executioner
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner Ice Wizard
Fireball Tornado Executioner Ice Wizard
Fireball Tornado
Fireball Tornado
Elite Barbarians Fireball Tornado Executioner Ice Wizard
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Goblin Gang Fireball Skeleton Army
Fireball Tornado Executioner Ice Wizard
Fireball
Fireball Goblin Gang Executioner Lumberjack
Fireball Executioner
Fireball Tornado
Elite Barbarians Executioner
Goblin Gang Elite Barbarians Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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