My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Baby Dragon Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mortar Baby Dragon Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Skeleton Army Cannon Cart Skeleton King
Giant Snowball
Goblin Gang Skeleton Barrel Skeleton Army Baby Dragon Skeleton King
Zap
Goblin Gang Skeleton Barrel Mortar Skeleton Army Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Skeleton Barrel Mortar Skeleton Army Cannon Cart Skeleton King
The Log
Goblin Gang Skeleton Barrel Skeleton Army Cannon Cart Skeleton King
Earthquake
Goblin Gang Mortar Skeleton Army Skeleton King
Arrows
Goblin Gang Skeleton Barrel Skeleton Army Skeleton King
Royal Delivery
Goblin Gang Skeleton Barrel Skeleton Army Baby Dragon Cannon Cart Skeleton King
Fireball
Goblin Gang Skeleton Barrel Mortar Skeleton Army Baby Dragon Cannon Cart Skeleton King
Poison
Goblin Gang Skeleton Barrel Mortar Skeleton Army Skeleton King
Lightning
Mortar Baby Dragon Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Skeleton Army Mortar Fireball Baby Dragon Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Barrel Skeleton Army Mortar

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Mortar Baby Dragon Cannon Cart Skeleton King
Skeleton Barrel
Fireball Skeleton King Goblin Gang Mortar Cannon Cart
Mortar
Goblin Gang Skeleton Barrel Fireball Baby Dragon Skeleton King
Fireball
Skeleton Barrel Mortar Baby Dragon Skeleton King
Skeleton Army
Skeleton King
Baby Dragon
Goblin Gang Mortar Fireball Cannon Cart
Cannon Cart
Goblin Gang Skeleton Barrel Baby Dragon
Skeleton King
Skeleton Barrel Skeleton Army Goblin Gang Mortar Fireball

Defense Synergies 0 12

Goblin Gang
Mortar Skeleton Army Cannon Cart
Skeleton Barrel
Fireball
Mortar
Goblin Gang Fireball Skeleton Army Baby Dragon Skeleton King
Fireball
Skeleton Barrel Mortar
Skeleton Army
Goblin Gang Mortar Cannon Cart Skeleton King
Baby Dragon
Mortar Cannon Cart Skeleton King
Cannon Cart
Goblin Gang Skeleton Army Baby Dragon
Skeleton King
Mortar Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Mortar Fireball Baby Dragon
Skeleton Army Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Skeleton Army Cannon Cart
Skeleton Army Goblin Gang Mortar Cannon Cart Skeleton King
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Baby Dragon Cannon Cart
Goblin Gang Mortar Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon Cannon Cart
Goblin Gang Mortar Skeleton Army Skeleton King
Goblin Gang Skeleton Army Cannon Cart
Goblin Gang Skeleton Army Fireball Baby Dragon Cannon Cart Skeleton King
Goblin Gang Fireball Baby Dragon
Mortar Skeleton Army Goblin Gang Fireball Cannon Cart
Fireball Skeleton Army Goblin Gang Mortar Baby Dragon Cannon Cart Skeleton King
Skeleton Army Goblin Gang Mortar Cannon Cart Skeleton King
Skeleton Army Goblin Gang Mortar Fireball
Goblin Gang Mortar Fireball Skeleton Army Cannon Cart
Mortar Fireball Goblin Gang Skeleton Army Baby Dragon Cannon Cart
Mortar Baby Dragon Fireball Cannon Cart
Mortar Cannon Cart
Goblin Gang Skeleton Army Fireball Baby Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Cannon Cart
Fireball Goblin Gang Skeleton Barrel Mortar Baby Dragon Cannon Cart
Goblin Gang Skeleton Army Cannon Cart
Goblin Gang Skeleton Army Fireball Cannon Cart
Goblin Gang Skeleton Army Cannon Cart
Fireball Goblin Gang Skeleton Barrel Baby Dragon
Goblin Gang Skeleton Army Fireball Cannon Cart
Skeleton Army Cannon Cart
Mortar Fireball Skeleton Army Baby Dragon Cannon Cart
Goblin Gang Skeleton Army
Cannon Cart
Skeleton Army Fireball
Skeleton Army Cannon Cart Goblin Gang Fireball Skeleton King
Fireball Skeleton Army Baby Dragon Cannon Cart
Goblin Gang Skeleton Army Mortar Fireball Baby Dragon Cannon Cart Skeleton King
Fireball Baby Dragon Cannon Cart Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Mortar Baby Dragon
Mortar Fireball Skeleton Barrel Baby Dragon
Skeleton Barrel Fireball Baby Dragon Cannon Cart
Cannon Cart Skeleton Barrel Fireball
Fireball Mortar Baby Dragon
Fireball Skeleton Barrel Baby Dragon
Mortar Baby Dragon
Fireball Skeleton Barrel Baby Dragon
Fireball Skeleton Barrel Mortar
Goblin Gang Fireball
Skeleton Barrel Mortar Fireball Cannon Cart
Fireball Baby Dragon
Skeleton Barrel Mortar Fireball Baby Dragon Cannon Cart
Skeleton Barrel Mortar Fireball Baby Dragon Cannon Cart
Skeleton Barrel Mortar Fireball Baby Dragon Cannon Cart
Skeleton Barrel Mortar Fireball Baby Dragon Cannon Cart
Skeleton Barrel Mortar Fireball Baby Dragon Cannon Cart
Mortar Fireball
Skeleton Barrel Mortar Fireball Baby Dragon
Skeleton Barrel Mortar Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Skeleton Barrel Mortar Fireball Baby Dragon Cannon Cart
Mortar Fireball Baby Dragon
Mortar Fireball Skeleton Barrel Baby Dragon
Fireball Skeleton Barrel Mortar Baby Dragon
Fireball Skeleton Barrel Mortar Baby Dragon
Fireball Baby Dragon
Skeleton Barrel Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Skeleton Barrel Goblin Gang Fireball Skeleton Army Cannon Cart
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon Cannon Cart
Skeleton Barrel Mortar Fireball Baby Dragon Skeleton King
Fireball
Cannon Cart
Goblin Gang Fireball Baby Dragon Skeleton King
Fireball
Skeleton Barrel Mortar Fireball Baby Dragon Cannon Cart

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