My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Barbarians Royal Recruits Dart Goblin Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Guards
Giant Snowball
Goblin Gang Skeleton Barrel Barbarians Royal Recruits Dart Goblin Wall Breakers Guards
Zap
Goblin Gang Skeleton Barrel Dart Goblin Wall Breakers Guards
Barbarian Barrel
Goblin Gang Skeleton Barrel Barbarians Royal Recruits Dart Goblin Wall Breakers Guards
The Log
Goblin Gang Skeleton Barrel Barbarians Royal Recruits Dart Goblin Wall Breakers Guards
Earthquake
Goblin Gang Barbarians Guards
Arrows
Goblin Gang Skeleton Barrel Royal Recruits Dart Goblin Wall Breakers Guards
Royal Delivery
Goblin Gang Skeleton Barrel Barbarians Royal Recruits Dart Goblin Wall Breakers Guards
Fireball
Goblin Gang Skeleton Barrel Barbarians Dart Goblin Wall Breakers
Poison
Goblin Gang Skeleton Barrel Barbarians Royal Recruits Dart Goblin Guards
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Skeleton Barrel Dart Goblin Guards Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Skeleton Barrel Dart Goblin

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Royal Recruits Dart Goblin
Skeleton Barrel
Goblin Gang Royal Recruits Dart Goblin Wall Breakers Guards Mega Knight
Barbarians
Royal Recruits
Goblin Gang Skeleton Barrel Dart Goblin Wall Breakers
Dart Goblin
Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mega Knight
Wall Breakers
Skeleton Barrel Royal Recruits Dart Goblin Mega Knight
Guards
Skeleton Barrel
Mega Knight
Skeleton Barrel Dart Goblin Wall Breakers

Defense Synergies 0 9

Goblin Gang
Barbarians Royal Recruits Dart Goblin Guards
Skeleton Barrel
Dart Goblin Mega Knight
Barbarians
Goblin Gang
Royal Recruits
Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang Skeleton Barrel Royal Recruits Guards Mega Knight
Wall Breakers
Guards
Goblin Gang Dart Goblin
Mega Knight
Skeleton Barrel Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Dart Goblin
Barbarians Goblin Gang Royal Recruits Dart Goblin Mega Knight
Goblin Gang Barbarians Mega Knight Royal Recruits Dart Goblin
Barbarians Royal Recruits Goblin Gang Dart Goblin Guards Mega Knight
Barbarians Royal Recruits Mega Knight
Goblin Gang Dart Goblin Guards Mega Knight
Dart Goblin Goblin Gang
Skeleton Barrel Barbarians Royal Recruits Dart Goblin Mega Knight
Barbarians Goblin Gang Royal Recruits
Goblin Gang Guards Barbarians Royal Recruits Dart Goblin Mega Knight
Goblin Gang Barbarians Dart Goblin Guards Royal Recruits Mega Knight
Goblin Gang Dart Goblin
Barbarians Royal Recruits Mega Knight Goblin Gang Guards
Mega Knight Goblin Gang Barbarians Royal Recruits Dart Goblin Guards
Barbarians Royal Recruits Goblin Gang Mega Knight
Barbarians Goblin Gang Royal Recruits Mega Knight
Barbarians Mega Knight Goblin Gang Royal Recruits
Mega Knight Goblin Gang Barbarians Royal Recruits Dart Goblin Guards
Barbarians Royal Recruits Dart Goblin Guards Mega Knight
Barbarians Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Mega Knight Barbarians Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Guards Mega Knight
Goblin Gang Skeleton Barrel Mega Knight
Goblin Gang Barbarians Royal Recruits Guards Mega Knight
Goblin Gang Royal Recruits Guards Mega Knight Barbarians
Barbarians Royal Recruits Goblin Gang Guards Mega Knight
Goblin Gang Skeleton Barrel Dart Goblin
Goblin Gang Royal Recruits Guards Barbarians Dart Goblin
Mega Knight Barbarians Royal Recruits
Royal Recruits Mega Knight Barbarians
Royal Recruits Goblin Gang Barbarians Dart Goblin Guards
Mega Knight Barbarians Royal Recruits Dart Goblin Guards
Royal Recruits Mega Knight Barbarians Guards
Barbarians Royal Recruits Mega Knight Goblin Gang Guards
Royal Recruits Barbarians Dart Goblin Mega Knight
Goblin Gang Barbarians Royal Recruits Guards Dart Goblin
Mega Knight Barbarians Royal Recruits Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Royal Recruits Dart Goblin Guards
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Barbarians Royal Recruits Dart Goblin Guards
Mega Knight
Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Goblin Gang Guards
Skeleton Barrel Royal Recruits Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Royal Recruits Dart Goblin Mega Knight
Skeleton Barrel Dart Goblin Mega Knight
Skeleton Barrel Dart Goblin Mega Knight
Mega Knight
Skeleton Barrel Barbarians Royal Recruits
Mega Knight
Skeleton Barrel Dart Goblin
Skeleton Barrel Mega Knight
Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin Guards
Dart Goblin Mega Knight
Mega Knight
Skeleton Barrel Goblin Gang Barbarians Royal Recruits Dart Goblin Guards
Dart Goblin
Goblin Gang Dart Goblin Mega Knight
Skeleton Barrel Dart Goblin
Royal Recruits Dart Goblin Mega Knight
Goblin Gang Royal Recruits Dart Goblin Guards
Dart Goblin
Skeleton Barrel Royal Recruits Dart Goblin Mega Knight

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