My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army Baby Dragon Princess
Zap
Goblin Gang Skeleton Army Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Executioner Princess
The Log
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Princess
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army Princess
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Baby Dragon Executioner Princess
Fireball
Goblin Gang Elite Barbarians Hog Rider Skeleton Army Baby Dragon Executioner Princess
Poison
Goblin Gang Skeleton Army Executioner Princess
Lightning
Elite Barbarians Baby Dragon Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Princess Fireball Hog Rider Baby Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Princess Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon Princess
Elite Barbarians
Fireball Hog Rider
Fireball
Hog Rider Elite Barbarians Baby Dragon Princess
Hog Rider
Goblin Gang Fireball Elite Barbarians Baby Dragon Executioner Princess
Skeleton Army
Baby Dragon
Goblin Gang Fireball Hog Rider
Executioner
Hog Rider
Princess
Goblin Gang Fireball Hog Rider

Defense Synergies 0 5

Goblin Gang
Skeleton Army Princess
Elite Barbarians
Fireball
Princess
Hog Rider
Skeleton Army
Goblin Gang Executioner Princess
Baby Dragon
Executioner
Skeleton Army
Princess
Goblin Gang Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Executioner
Elite Barbarians Skeleton Army Goblin Gang Executioner
Goblin Gang Skeleton Army Elite Barbarians Executioner
Elite Barbarians Skeleton Army Goblin Gang
Elite Barbarians Fireball Skeleton Army Princess
Goblin Gang Fireball Skeleton Army Baby Dragon Executioner
Goblin Gang Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon
Goblin Gang Elite Barbarians Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Executioner Fireball Baby Dragon Princess
Executioner Goblin Gang Fireball Baby Dragon Princess
Skeleton Army Goblin Gang Elite Barbarians Fireball
Fireball Skeleton Army Executioner Goblin Gang Baby Dragon Princess
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Skeleton Army Executioner
Fireball Goblin Gang Elite Barbarians Skeleton Army Baby Dragon Executioner
Baby Dragon Executioner Fireball Princess
Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians Fireball Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Baby Dragon Executioner
Goblin Gang Skeleton Army Elite Barbarians
Goblin Gang Skeleton Army Elite Barbarians Fireball
Goblin Gang Elite Barbarians Skeleton Army Executioner
Fireball Executioner Goblin Gang Baby Dragon Princess
Goblin Gang Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Elite Barbarians Fireball Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Goblin Gang Fireball Executioner
Fireball Skeleton Army Baby Dragon Executioner Princess
Goblin Gang Elite Barbarians Skeleton Army Fireball Baby Dragon Executioner
Executioner Elite Barbarians Fireball Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon
Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon
Fireball
Fireball Executioner Baby Dragon
Fireball Executioner Baby Dragon Princess
Baby Dragon Executioner Princess
Fireball Baby Dragon Executioner Princess
Fireball
Goblin Gang Elite Barbarians Fireball
Fireball Princess
Fireball Baby Dragon Executioner Princess
Elite Barbarians Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon Princess
Princess Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon Executioner Princess
Fireball
Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon
Fireball Princess
Fireball Baby Dragon
Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon Princess
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon Executioner Princess
Fireball
Elite Barbarians Fireball
Fireball
Fireball Princess
Fireball Princess
Goblin Gang Fireball Skeleton Army Princess
Fireball Baby Dragon Executioner Princess
Fireball
Fireball Goblin Gang Baby Dragon Executioner Princess
Fireball Baby Dragon Executioner Princess
Fireball
Elite Barbarians Executioner
Goblin Gang Elite Barbarians Fireball Baby Dragon Princess
Fireball Executioner Princess
Fireball Baby Dragon Executioner Princess

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