My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Clone Night Witch
Giant Snowball
Goblin Gang Royal Recruits Clone Witch Night Witch
Zap
Goblin Gang Clone Witch Night Witch
Barbarian Barrel
Goblin Gang Royal Recruits Clone Witch Magic Archer Night Witch
The Log
Goblin Gang Royal Recruits Mini P.E.K.K.A Clone Witch
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Royal Recruits Clone Witch Night Witch
Royal Delivery
Goblin Gang Royal Recruits Mini P.E.K.K.A Clone Witch Magic Archer Night Witch
Fireball
Goblin Gang Clone Witch Magic Archer Night Witch
Poison
Goblin Gang Royal Recruits Clone Witch Magic Archer Night Witch
Lightning
Mini P.E.K.K.A Witch Magic Archer Night Witch
Rocket
Witch Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Clone Mini P.E.K.K.A Magic Archer Night Witch Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Clone Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Mini P.E.K.K.A Mirror Clone
Royal Recruits
Goblin Gang Clone Magic Archer
Mini P.E.K.K.A
Goblin Gang Mirror Magic Archer
Mirror
Goblin Gang Mini P.E.K.K.A Magic Archer Night Witch
Clone
Night Witch Goblin Gang Royal Recruits Witch Magic Archer
Witch
Clone
Magic Archer
Royal Recruits Mini P.E.K.K.A Mirror Clone
Night Witch
Clone Mirror

Defense Synergies 0 10

Goblin Gang
Royal Recruits Mini P.E.K.K.A Mirror Magic Archer
Royal Recruits
Goblin Gang
Mini P.E.K.K.A
Goblin Gang Mirror Witch Magic Archer
Mirror
Goblin Gang Mini P.E.K.K.A Magic Archer Night Witch
Clone
Witch
Mini P.E.K.K.A
Magic Archer
Goblin Gang Mini P.E.K.K.A Mirror Night Witch
Night Witch
Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Magic Archer
Mini P.E.K.K.A Goblin Gang Royal Recruits Witch Night Witch
Goblin Gang Mini P.E.K.K.A Witch Royal Recruits Night Witch
Royal Recruits Mini P.E.K.K.A Witch Night Witch Goblin Gang
Royal Recruits Mini P.E.K.K.A
Goblin Gang Magic Archer Night Witch
Goblin Gang Witch Magic Archer Night Witch
Royal Recruits Magic Archer
Mini P.E.K.K.A Witch Goblin Gang Royal Recruits Night Witch
Goblin Gang Royal Recruits Mini P.E.K.K.A Night Witch
Goblin Gang Witch Royal Recruits Magic Archer Night Witch
Goblin Gang Witch Magic Archer Night Witch
Royal Recruits Mini P.E.K.K.A Night Witch Goblin Gang Witch
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch Magic Archer Night Witch
Royal Recruits Mini P.E.K.K.A Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch Night Witch
Goblin Gang Royal Recruits Witch Magic Archer Night Witch
Witch Royal Recruits Magic Archer
Mini P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch
Goblin Gang Royal Recruits Mini P.E.K.K.A Night Witch
Royal Recruits Goblin Gang Mini P.E.K.K.A Witch Night Witch
Goblin Gang Witch Magic Archer
Goblin Gang Royal Recruits Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A Witch Magic Archer
Royal Recruits Witch Goblin Gang
Royal Recruits Mini P.E.K.K.A Witch
Royal Recruits
Royal Recruits Mini P.E.K.K.A Goblin Gang Witch Night Witch
Royal Recruits Witch Magic Archer
Goblin Gang Royal Recruits Witch Mini P.E.K.K.A Magic Archer Night Witch
Royal Recruits Mini P.E.K.K.A Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits
Magic Archer
Magic Archer
Royal Recruits
Magic Archer
Witch Magic Archer
Witch Magic Archer
Magic Archer
Goblin Gang Mini P.E.K.K.A Night Witch
Royal Recruits Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer Royal Recruits
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Magic Archer
Witch Magic Archer
Magic Archer Night Witch
Royal Recruits
Witch Magic Archer
Witch
Witch Magic Archer
Witch Magic Archer
Magic Archer
Witch Magic Archer Night Witch
Witch
Mini P.E.K.K.A Night Witch
Magic Archer Night Witch
Magic Archer
Magic Archer
Goblin Gang Royal Recruits Witch Magic Archer Night Witch
Witch Magic Archer
Goblin Gang Mini P.E.K.K.A Magic Archer
Magic Archer
Royal Recruits
Goblin Gang Royal Recruits Witch Magic Archer
Witch Magic Archer
Royal Recruits Witch Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: