My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Furnace
Zap
Goblin Gang Furnace Bandit
Barbarian Barrel
Goblin Gang Heal Spirit Furnace Bandit Magic Archer
The Log
Goblin Gang Heal Spirit Furnace Bandit
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Heal Spirit Furnace
Royal Delivery
Goblin Gang Heal Spirit Bandit Magic Archer
Fireball
Goblin Gang Furnace Bandit Magic Archer
Poison
Goblin Gang Furnace Magic Archer
Lightning
Furnace Bandit Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Furnace Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Furnace Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Gang Royal Delivery Earthquake Bandit Furnace Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Gang Royal Delivery Earthquake

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Bandit
Royal Delivery
Heal Spirit
Bandit
Earthquake
Furnace Electro Giant
Furnace
Earthquake Bandit
Electro Giant
Earthquake
Bandit
Goblin Gang Heal Spirit Furnace Magic Archer
Magic Archer
Bandit

Defense Synergies 0 12

Goblin Gang
Royal Delivery Furnace Bandit Magic Archer
Royal Delivery
Goblin Gang Earthquake Furnace Bandit Magic Archer
Heal Spirit
Earthquake
Royal Delivery Furnace
Furnace
Goblin Gang Royal Delivery Earthquake Bandit Magic Archer
Electro Giant
Bandit
Goblin Gang Royal Delivery Furnace Magic Archer
Magic Archer
Goblin Gang Royal Delivery Furnace Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Magic Archer
Goblin Gang Royal Delivery Furnace Bandit
Goblin Gang Furnace Royal Delivery Bandit
Goblin Gang Furnace Bandit
Royal Delivery Earthquake
Goblin Gang Royal Delivery Earthquake Furnace Bandit Magic Archer
Furnace Goblin Gang Royal Delivery Magic Archer
Earthquake Electro Giant Bandit Magic Archer
Goblin Gang Furnace
Goblin Gang Royal Delivery Bandit
Goblin Gang Royal Delivery Earthquake Furnace Electro Giant Bandit Magic Archer
Goblin Gang Royal Delivery Furnace Magic Archer
Furnace Goblin Gang Royal Delivery Earthquake Bandit
Goblin Gang Royal Delivery Earthquake Furnace Magic Archer
Goblin Gang Furnace Bandit
Goblin Gang Royal Delivery Furnace Electro Giant Bandit
Goblin Gang Royal Delivery Furnace
Royal Delivery Goblin Gang Furnace Bandit Magic Archer
Royal Delivery Earthquake Furnace Bandit Magic Archer
Goblin Gang Royal Delivery Earthquake Furnace Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Delivery Furnace Electro Giant Bandit
Royal Delivery Bandit Goblin Gang Magic Archer
Goblin Gang Royal Delivery Bandit Furnace
Goblin Gang Royal Delivery Bandit
Goblin Gang Royal Delivery Bandit
Royal Delivery Furnace Electro Giant Goblin Gang Magic Archer
Goblin Gang Royal Delivery Furnace Bandit
Royal Delivery
Royal Delivery Bandit Magic Archer
Goblin Gang Royal Delivery
Royal Delivery Electro Giant
Royal Delivery Goblin Gang Bandit
Furnace Electro Giant Magic Archer
Goblin Gang Electro Giant Royal Delivery Furnace Magic Archer
Royal Delivery Earthquake Electro Giant Magic Archer
Royal Delivery Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Bandit
Bandit Magic Archer
Earthquake Bandit Magic Archer
Earthquake
Earthquake Furnace Magic Archer
Electro Giant Furnace Magic Archer
Earthquake Furnace Magic Archer
Earthquake Magic Archer
Bandit
Goblin Gang
Earthquake Bandit Magic Archer
Magic Archer
Earthquake Bandit Magic Archer
Earthquake Bandit Magic Archer
Earthquake Furnace Magic Archer
Earthquake Furnace Bandit Magic Archer
Earthquake Magic Archer Furnace Bandit
Earthquake
Earthquake Bandit Magic Archer
Earthquake Electro Giant Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Electro Giant Furnace Magic Archer
Earthquake Bandit Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Furnace Electro Giant Magic Archer
Electro Giant
Earthquake Bandit Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Goblin Gang Bandit Magic Archer
Magic Archer
Goblin Gang Magic Archer
Earthquake Magic Archer
Electro Giant
Electro Giant Goblin Gang Magic Archer
Magic Archer
Electro Giant Bandit Magic Archer

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