My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Clone
Giant Snowball
Goblin Gang Skeleton Army Clone
Zap
Goblin Gang Mortar Skeleton Army Clone
Barbarian Barrel
Goblin Gang Mortar Skeleton Army Clone
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Goblin Gang Mortar Skeleton Army Clone
Arrows
Goblin Gang Skeleton Army Clone
Royal Delivery
Goblin Gang Mini P.E.K.K.A Skeleton Army Clone
Fireball
Goblin Gang Mortar Skeleton Army Clone
Poison
Goblin Gang Mortar Skeleton Army Clone
Lightning
Mortar Mini P.E.K.K.A Monk
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Skeleton Army Clone Mortar Mini P.E.K.K.A Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Gang Skeleton Army Clone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Mini P.E.K.K.A Mirror Clone Monk
Mortar
Goblin Gang
Mini P.E.K.K.A
Goblin Gang Mirror Mega Knight
Mirror
Goblin Gang Mini P.E.K.K.A Skeleton Army
Skeleton Army
Clone Mirror
Clone
Skeleton Army Goblin Gang
Mega Knight
Mini P.E.K.K.A
Monk
Goblin Gang

Defense Synergies 1 9

Goblin Gang
Mortar Mini P.E.K.K.A Mirror Skeleton Army
Mortar
Goblin Gang Mirror Skeleton Army
Mini P.E.K.K.A
Goblin Gang Mirror Skeleton Army
Mirror
Skeleton Army Goblin Gang Mortar Mini P.E.K.K.A Mega Knight
Skeleton Army
Mirror Goblin Gang Mortar Mini P.E.K.K.A
Clone
Mega Knight
Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Mini P.E.K.K.A Skeleton Army Goblin Gang Mortar Mega Knight Monk
Goblin Gang Mortar Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Goblin Gang Mortar Mega Knight Monk
Mini P.E.K.K.A Skeleton Army Mega Knight Monk
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Mortar
Mega Knight Monk
Mini P.E.K.K.A Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang
Mortar Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang
Skeleton Army Mega Knight Goblin Gang Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang Mortar Mega Knight
Skeleton Army Monk Goblin Gang Mortar Mini P.E.K.K.A Mega Knight
Mega Knight Goblin Gang Mortar Mini P.E.K.K.A Skeleton Army
Mortar Mega Knight Goblin Gang Skeleton Army
Mortar Mega Knight
Mini P.E.K.K.A Mortar
Goblin Gang Skeleton Army Mega Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Mortar Mini P.E.K.K.A Mega Knight Monk
Goblin Gang Skeleton Army Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Monk
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Monk
Goblin Gang Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Mortar Mini P.E.K.K.A Skeleton Army Monk
Goblin Gang Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Monk
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mortar Mini P.E.K.K.A Monk
Mega Knight Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Monk
Mortar Monk
Mortar Mega Knight
Monk
Mortar
Monk Mortar
Goblin Gang Mini P.E.K.K.A
Monk Mortar
Monk
Mortar
Mortar Monk
Mortar
Mortar
Mortar Mega Knight
Monk Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Mega Knight Monk
Mortar Mega Knight Monk
Mega Knight Monk
Monk
Mortar Monk
Mortar Mega Knight
Mortar Monk
Mortar Mega Knight Monk
Mortar
Mini P.E.K.K.A
Mortar Mega Knight
Monk
Mega Knight
Monk
Goblin Gang Skeleton Army
Monk
Goblin Gang Mini P.E.K.K.A Mega Knight
Mortar
Monk
Mega Knight
Goblin Gang
Mortar Mega Knight Monk

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