My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Guards Inferno Dragon
Giant Snowball
Minions Goblin Gang Mega Minion Furnace Guards Inferno Dragon
Zap
Minions Goblin Gang Furnace Guards Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Guards
The Log
Goblin Gang Furnace Guards
Earthquake
Goblin Gang Furnace Guards
Arrows
Minions Goblin Gang Furnace Guards
Royal Delivery
Minions Goblin Gang Mega Minion Guards Inferno Dragon
Fireball
Minions Goblin Gang Mega Minion Furnace Inferno Dragon
Poison
Minions Goblin Gang Mega Minion Furnace Guards
Lightning
Mega Minion Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Mega Minion Guards Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Minions Furnace Guards
Arrows
Zap Mega Minion
Minions
Zap Inferno Dragon
Goblin Gang
Mega Minion
Zap Arrows Furnace
Furnace
Zap Mega Minion
Guards
Zap
Inferno Dragon
Minions

Defense Synergies 1 14

Zap
Mega Minion Arrows Minions Goblin Gang Furnace Guards Inferno Dragon
Arrows
Zap Mega Minion Furnace
Minions
Zap
Goblin Gang
Zap Furnace Guards Inferno Dragon
Mega Minion
Zap Arrows Furnace Guards
Furnace
Zap Arrows Goblin Gang Mega Minion Guards
Guards
Zap Goblin Gang Mega Minion Furnace
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion
Inferno Dragon Zap Minions Goblin Gang Mega Minion Furnace
Goblin Gang Furnace Minions Mega Minion Inferno Dragon
Inferno Dragon Minions Goblin Gang Mega Minion Furnace Guards
Arrows
Arrows Goblin Gang Zap Minions Mega Minion Furnace Guards
Minions Mega Minion Furnace Inferno Dragon Zap Arrows Goblin Gang
Zap Arrows
Inferno Dragon Minions Goblin Gang Furnace
Goblin Gang Guards
Minions Goblin Gang Guards Zap Arrows Mega Minion Furnace
Arrows Minions Mega Minion Inferno Dragon Zap Goblin Gang Furnace
Furnace Zap Minions Goblin Gang Guards
Zap Arrows Minions Goblin Gang Mega Minion Furnace Guards
Inferno Dragon Goblin Gang Furnace
Zap Goblin Gang Furnace Inferno Dragon
Arrows Minions Goblin Gang Furnace
Arrows Zap Minions Goblin Gang Mega Minion Furnace Guards
Zap Arrows Furnace Minions Mega Minion Guards Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Minions Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Furnace
Zap Arrows Goblin Gang Mega Minion Inferno Dragon
Goblin Gang Guards Zap Minions Furnace
Goblin Gang Guards Zap
Goblin Gang Guards Inferno Dragon
Arrows Furnace Zap Minions Goblin Gang
Goblin Gang Guards Minions Mega Minion Furnace
Inferno Dragon
Zap Minions Mega Minion Inferno Dragon
Goblin Gang Mega Minion Guards Inferno Dragon
Inferno Dragon Minions Mega Minion Guards
Zap Arrows Guards
Goblin Gang Guards
Furnace
Goblin Gang Guards Zap Minions Mega Minion Furnace Inferno Dragon
Arrows Minions Zap Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows Furnace
Arrows Zap Minions Mega Minion Furnace
Arrows Furnace
Arrows Zap
Arrows Zap
Minions Goblin Gang Guards
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows Furnace
Zap Arrows Furnace
Arrows Furnace
Arrows
Minions
Zap Arrows Mega Minion
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Furnace
Mega Minion Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Furnace
Zap Minions Mega Minion Guards
Mega Minion
Zap Arrows
Zap Arrows
Arrows
Zap Minions Goblin Gang Guards
Zap Arrows Mega Minion
Arrows
Goblin Gang Mega Minion
Arrows Zap
Zap Arrows
Mega Minion
Zap Minions Goblin Gang Guards
Zap
Zap

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