My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Flying Machine Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Flying Machine Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider Cannon Cart
Giant Snowball
Bats Archers Goblin Gang Flying Machine Hog Rider
Zap
Bats Archers Goblin Gang Flying Machine Cannon Cart
Barbarian Barrel
Archers Goblin Gang Valkyrie Cannon Cart
The Log
Archers Goblin Gang Hog Rider Cannon Cart
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Bats Archers Goblin Gang Flying Machine
Royal Delivery
Bats Archers Goblin Gang Valkyrie Flying Machine Hog Rider Cannon Cart
Fireball
Archers Goblin Gang Flying Machine Hog Rider Cannon Cart
Poison
Bats Archers Goblin Gang Flying Machine
Lightning
Valkyrie Cannon Cart
Rocket
Valkyrie Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Earthquake Valkyrie Flying Machine Hog Rider Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Earthquake

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Flying Machine Cannon Cart
Archers
Valkyrie Hog Rider
Goblin Gang
Hog Rider Valkyrie Cannon Cart
Earthquake
Hog Rider
Valkyrie
Bats Archers Hog Rider Cannon Cart Goblin Gang Flying Machine
Flying Machine
Bats Valkyrie Hog Rider Cannon Cart
Hog Rider
Bats Goblin Gang Earthquake Valkyrie Archers Flying Machine Cannon Cart
Cannon Cart
Valkyrie Bats Goblin Gang Flying Machine Hog Rider

Defense Synergies 1 11

Bats
Earthquake Valkyrie Cannon Cart
Archers
Valkyrie Goblin Gang Cannon Cart
Goblin Gang
Archers Valkyrie Flying Machine Cannon Cart
Earthquake
Bats
Valkyrie
Archers Bats Goblin Gang Flying Machine Cannon Cart
Flying Machine
Goblin Gang Valkyrie Cannon Cart
Hog Rider
Cannon Cart
Bats Archers Goblin Gang Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Valkyrie Flying Machine
Bats Goblin Gang Valkyrie Flying Machine Cannon Cart
Goblin Gang Bats Archers Valkyrie Cannon Cart
Bats Goblin Gang Valkyrie Cannon Cart
Earthquake Valkyrie
Goblin Gang Bats Archers Earthquake Valkyrie Flying Machine Cannon Cart
Bats Archers Goblin Gang Flying Machine
Earthquake Valkyrie Flying Machine Cannon Cart
Goblin Gang
Goblin Gang Archers Valkyrie Cannon Cart
Bats Archers Goblin Gang Valkyrie Earthquake Flying Machine Cannon Cart
Bats Archers Goblin Gang Flying Machine
Bats Goblin Gang Earthquake Valkyrie Flying Machine Cannon Cart
Valkyrie Bats Goblin Gang Earthquake Cannon Cart
Goblin Gang Cannon Cart
Goblin Gang
Bats Goblin Gang Valkyrie Cannon Cart
Bats Archers Goblin Gang Valkyrie Flying Machine Cannon Cart
Earthquake Valkyrie Bats Archers Flying Machine Cannon Cart
Cannon Cart
Goblin Gang Valkyrie Bats Archers Earthquake Flying Machine Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Cannon Cart
Archers Goblin Gang Valkyrie Flying Machine Cannon Cart
Goblin Gang Bats Valkyrie Cannon Cart
Goblin Gang Valkyrie Bats Cannon Cart
Goblin Gang Valkyrie Cannon Cart
Bats Archers Goblin Gang Flying Machine
Goblin Gang Bats Archers Valkyrie Flying Machine Cannon Cart
Valkyrie Cannon Cart
Bats Valkyrie Flying Machine Cannon Cart
Goblin Gang
Bats Valkyrie Flying Machine Cannon Cart
Valkyrie
Cannon Cart Goblin Gang Valkyrie
Archers Valkyrie Flying Machine Cannon Cart
Goblin Gang Bats Archers Valkyrie Flying Machine Cannon Cart
Bats Valkyrie Archers Earthquake Flying Machine Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Flying Machine
Flying Machine
Earthquake Flying Machine Cannon Cart
Earthquake Cannon Cart Valkyrie Flying Machine
Earthquake Valkyrie
Bats Flying Machine
Archers Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Bats Goblin Gang
Earthquake Valkyrie Flying Machine Cannon Cart
Archers Flying Machine
Earthquake Flying Machine Cannon Cart
Earthquake Flying Machine Cannon Cart
Earthquake Flying Machine Cannon Cart
Earthquake Flying Machine Cannon Cart
Earthquake Flying Machine Cannon Cart
Earthquake
Bats
Archers Earthquake Flying Machine
Earthquake Valkyrie Flying Machine
Earthquake
Earthquake Flying Machine Cannon Cart
Earthquake Valkyrie
Earthquake Flying Machine
Flying Machine
Bats Archers Flying Machine
Bats Flying Machine
Earthquake
Earthquake
Earthquake Bats Archers Goblin Gang Flying Machine Cannon Cart
Archers Flying Machine
Goblin Gang Valkyrie Flying Machine Cannon Cart
Earthquake Flying Machine
Flying Machine Cannon Cart
Bats Goblin Gang Flying Machine
Bats Flying Machine
Flying Machine Cannon Cart

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