My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Giant Skeleton Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider Witch Princess
Zap
Goblin Gang Witch Princess
Barbarian Barrel
Goblin Gang Witch Executioner Giant Skeleton Princess
The Log
Goblin Gang Hog Rider Witch Giant Skeleton Princess
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch Princess
Royal Delivery
Goblin Gang Hog Rider Witch Executioner Giant Skeleton Princess
Fireball
Goblin Gang Hog Rider Witch Executioner Princess
Poison
Goblin Gang Witch Executioner Princess
Lightning
Witch Executioner
Rocket
Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Hog Rider Poison Witch Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Princess Hog Rider Poison

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Giant Skeleton Princess
Hog Rider
Goblin Gang Poison Witch Executioner Giant Skeleton Princess Mega Knight
Poison
Hog Rider Giant Skeleton Mega Knight
Witch
Hog Rider Giant Skeleton Mega Knight
Executioner
Hog Rider Mega Knight
Giant Skeleton
Goblin Gang Hog Rider Poison Witch Princess
Princess
Goblin Gang Hog Rider Giant Skeleton Mega Knight
Mega Knight
Hog Rider Poison Witch Executioner Princess

Defense Synergies 0 9

Goblin Gang
Giant Skeleton Princess
Hog Rider
Poison
Mega Knight
Witch
Giant Skeleton Mega Knight
Executioner
Giant Skeleton Mega Knight
Giant Skeleton
Goblin Gang Witch Executioner Princess
Princess
Goblin Gang Giant Skeleton Mega Knight
Mega Knight
Poison Witch Executioner Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Goblin Gang Witch Executioner Mega Knight
Goblin Gang Witch Mega Knight Executioner Giant Skeleton
Witch Goblin Gang Mega Knight
Poison Giant Skeleton Princess Mega Knight
Goblin Gang Executioner Mega Knight
Goblin Gang Poison Witch Executioner Princess
Poison Giant Skeleton Mega Knight
Witch Goblin Gang Princess
Goblin Gang Giant Skeleton Mega Knight
Goblin Gang Poison Witch Executioner Giant Skeleton Princess Mega Knight
Executioner Goblin Gang Poison Witch Princess
Mega Knight Goblin Gang Witch Giant Skeleton
Executioner Mega Knight Goblin Gang Poison Witch Princess
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Goblin Gang Poison Witch Executioner
Mega Knight Goblin Gang Witch Executioner
Poison Witch Executioner Giant Skeleton Princess Mega Knight
Goblin Gang Mega Knight Poison Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Giant Skeleton
Poison Goblin Gang Executioner Mega Knight
Goblin Gang Giant Skeleton Mega Knight Witch
Goblin Gang Giant Skeleton Mega Knight
Giant Skeleton Goblin Gang Witch Executioner Mega Knight
Poison Executioner Goblin Gang Witch Princess
Goblin Gang Witch Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Poison Witch
Witch Goblin Gang
Mega Knight Witch Giant Skeleton
Mega Knight Poison Giant Skeleton
Giant Skeleton Mega Knight Goblin Gang Witch Executioner
Witch Executioner Princess Mega Knight
Goblin Gang Witch Poison Executioner Giant Skeleton
Poison Executioner Mega Knight Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Giant Skeleton
Poison Executioner Princess
Poison Giant Skeleton
Poison Giant Skeleton
Poison Executioner Mega Knight
Poison Executioner Witch Princess
Poison Witch Executioner Princess
Poison Executioner Princess
Poison
Goblin Gang Poison
Poison Princess
Poison Executioner Princess
Poison Executioner Princess
Poison Princess
Princess Poison
Poison Witch Executioner Princess
Poison Executioner Princess Mega Knight
Poison
Poison Executioner Princess Mega Knight
Poison Witch Princess Mega Knight
Poison Giant Skeleton Mega Knight
Poison Princess
Poison
Poison Witch Executioner Princess Mega Knight
Witch
Poison Witch Executioner Princess
Poison Witch Princess Mega Knight
Poison
Poison Witch Executioner Princess
Poison Witch
Poison Mega Knight
Poison Princess
Giant Skeleton Mega Knight
Poison Princess
Goblin Gang Witch Princess
Poison Witch Executioner Princess
Poison Goblin Gang Executioner Princess Mega Knight
Poison Executioner Princess
Poison Giant Skeleton
Executioner Mega Knight
Goblin Gang Poison Witch Giant Skeleton Princess
Poison Witch Executioner Princess
Poison Witch Executioner Giant Skeleton Princess Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: