My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Furnace Balloon Lumberjack
Zap
Goblin Gang Furnace Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Furnace Inferno Tower Wizard Lumberjack
The Log
Goblin Gang Furnace Lumberjack
Earthquake
Goblin Gang Furnace Inferno Tower
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Goblin Gang Furnace Inferno Tower Wizard Balloon Lumberjack
Poison
Goblin Gang Furnace Inferno Tower Wizard Balloon
Lightning
Furnace Inferno Tower Wizard Balloon Lumberjack
Rocket
Furnace Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Furnace Lumberjack Inferno Tower Wizard Balloon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Furnace Lumberjack Inferno Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon P.E.K.K.A
Furnace
Balloon P.E.K.K.A
Inferno Tower
Wizard
Balloon P.E.K.K.A Lumberjack
Balloon
Lumberjack Goblin Gang Furnace Wizard
Lightning
P.E.K.K.A
Goblin Gang Furnace Wizard Lumberjack
Lumberjack
Balloon Wizard P.E.K.K.A

Defense Synergies 1 7

Goblin Gang
Inferno Tower Furnace P.E.K.K.A Lumberjack
Furnace
Goblin Gang Lumberjack
Inferno Tower
Goblin Gang Lumberjack
Wizard
P.E.K.K.A Lumberjack
Balloon
Lightning
P.E.K.K.A
Goblin Gang Wizard
Lumberjack
Goblin Gang Furnace Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Inferno Tower P.E.K.K.A Lumberjack Goblin Gang Furnace
Goblin Gang Furnace Inferno Tower P.E.K.K.A Lumberjack Lightning
Inferno Tower P.E.K.K.A Lumberjack Goblin Gang Furnace
Lightning P.E.K.K.A Lumberjack
Goblin Gang Furnace Lumberjack
Furnace Inferno Tower Lightning Goblin Gang Wizard
Lightning Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang Furnace Lumberjack
Goblin Gang Inferno Tower Lumberjack
Goblin Gang Furnace Wizard Lumberjack
Inferno Tower Goblin Gang Furnace Wizard
Furnace Inferno Tower P.E.K.K.A Lumberjack Goblin Gang Wizard Lightning
Wizard Goblin Gang Furnace P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Goblin Gang Furnace Lumberjack
Inferno Tower Goblin Gang Furnace Lightning P.E.K.K.A Lumberjack
Wizard Goblin Gang Furnace Inferno Tower P.E.K.K.A Lumberjack
Goblin Gang Furnace Wizard Lumberjack
Furnace Wizard Lumberjack
P.E.K.K.A Inferno Tower Lumberjack
Goblin Gang Wizard Furnace P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Furnace Inferno Tower P.E.K.K.A
Goblin Gang Wizard Lightning Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Furnace Inferno Tower Lightning
Goblin Gang Lightning P.E.K.K.A Lumberjack Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Lumberjack
Furnace Wizard Goblin Gang
Goblin Gang P.E.K.K.A Furnace Inferno Tower Lightning Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Inferno Tower Lumberjack
Lightning P.E.K.K.A
Lightning P.E.K.K.A Goblin Gang Inferno Tower Wizard Lumberjack
Wizard Furnace
Goblin Gang Inferno Tower Furnace Lightning P.E.K.K.A Lumberjack
Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Wizard Furnace
Wizard Furnace
Furnace Wizard
Wizard Lightning
Wizard Lightning
Lightning Goblin Gang Lumberjack
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Furnace
Lightning Furnace Wizard
Lightning Furnace Wizard
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Furnace Wizard
Wizard Lightning
Lightning Wizard
Lightning
Lightning Furnace Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Goblin Gang
Lightning Wizard
Lightning Goblin Gang Wizard Lumberjack
Wizard Lightning
Lightning
P.E.K.K.A
Goblin Gang Lightning
Lightning
Lightning

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