My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Cannon Goblin Gang Furnace Goblin Barrel
Zap
Cannon Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Knight Cannon Goblin Gang Furnace Goblin Barrel Ice Wizard
The Log
Cannon Goblin Gang Furnace Goblin Barrel
Earthquake
Cannon Goblin Gang Furnace Goblin Barrel
Arrows
Goblin Gang Furnace Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Ice Wizard
Fireball
Cannon Goblin Gang Furnace Goblin Barrel Ice Wizard
Poison
Cannon Goblin Gang Furnace Ice Wizard
Lightning
Knight Cannon Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Goblin Barrel Ice Wizard Fireball Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Fireball Furnace The Log Ice Wizard
Cannon
Goblin Gang
Knight Goblin Barrel
Fireball
Knight The Log
Furnace
Knight Goblin Barrel
Goblin Barrel
Knight Goblin Gang Furnace Ice Wizard
The Log
Knight Fireball
Ice Wizard
Knight Goblin Barrel

Defense Synergies 5 12

Knight
Cannon Goblin Gang Ice Wizard Fireball Furnace The Log
Cannon
Knight The Log Goblin Gang Fireball Ice Wizard
Goblin Gang
Knight Cannon Furnace The Log Ice Wizard
Fireball
The Log Knight Cannon Ice Wizard
Furnace
Knight Goblin Gang Ice Wizard
Goblin Barrel
The Log
Cannon Fireball Knight Goblin Gang Ice Wizard
Ice Wizard
Knight Cannon Goblin Gang Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball The Log
Knight Cannon Goblin Gang Furnace The Log Ice Wizard
Cannon Goblin Gang Furnace Knight Ice Wizard
Cannon Knight Goblin Gang Furnace Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Cannon Furnace Ice Wizard
Furnace Cannon Goblin Gang Fireball Ice Wizard
Cannon Fireball The Log
Cannon Goblin Gang Furnace Ice Wizard
Knight Goblin Gang Cannon Ice Wizard
Goblin Gang Ice Wizard Knight Cannon Fireball Furnace The Log
Goblin Gang Fireball Furnace Ice Wizard
Cannon Furnace Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Cannon Goblin Gang Furnace The Log
Knight Cannon Goblin Gang Furnace
Cannon Goblin Gang Fireball Furnace The Log
Knight Cannon Goblin Gang Fireball Furnace
Cannon Fireball Knight Goblin Gang Furnace The Log Ice Wizard
Furnace The Log Knight Cannon Fireball Ice Wizard
Cannon
Goblin Gang Knight Cannon Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Furnace
Fireball Knight Goblin Gang The Log
Goblin Gang Knight Furnace The Log
Goblin Gang Knight Fireball The Log
Knight Cannon Goblin Gang
Fireball Furnace Goblin Gang Ice Wizard
Goblin Gang Knight Fireball Furnace Ice Wizard
Knight
Knight Fireball The Log
Cannon Goblin Gang
Knight
Fireball The Log
Knight Cannon Goblin Gang Fireball
Cannon Fireball Furnace
Goblin Gang Knight Fireball Furnace The Log
Cannon Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Furnace Ice Wizard
Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Furnace Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Knight Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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