My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Firecracker Royal Giant Ram Rider
Barbarian Barrel
Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Royal Giant Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Ram Rider
Fireball
Goblin Gang Firecracker Ram Rider
Poison
Goblin Gang Firecracker
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Firecracker Poison Ram Rider Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant Mirror P.E.K.K.A
Firecracker
Royal Giant Goblin Gang Mirror P.E.K.K.A Ram Rider
Royal Giant
Firecracker Poison Goblin Gang Mirror The Log
Mirror
The Log Goblin Gang Firecracker Royal Giant Poison Ram Rider
Poison
Royal Giant P.E.K.K.A Mirror The Log Ram Rider
P.E.K.K.A
Poison Goblin Gang Firecracker The Log Ram Rider
The Log
Mirror Royal Giant Poison P.E.K.K.A Ram Rider
Ram Rider
Firecracker Mirror Poison P.E.K.K.A The Log

Defense Synergies 2 10

Goblin Gang
Firecracker Mirror P.E.K.K.A The Log
Firecracker
The Log Goblin Gang Mirror P.E.K.K.A
Royal Giant
Mirror
Goblin Gang Firecracker Poison The Log
Poison
Mirror The Log
P.E.K.K.A
The Log Goblin Gang Firecracker
The Log
Firecracker P.E.K.K.A Goblin Gang Mirror Poison Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider
P.E.K.K.A Goblin Gang Firecracker The Log Ram Rider
Goblin Gang P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang Firecracker Ram Rider
Firecracker Poison P.E.K.K.A The Log
Goblin Gang The Log Firecracker
Ram Rider Goblin Gang Firecracker Poison
Poison P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker
Goblin Gang Poison Firecracker The Log Ram Rider
Goblin Gang Firecracker Poison Ram Rider
P.E.K.K.A Goblin Gang The Log Ram Rider
Goblin Gang Firecracker Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A The Log Ram Rider
Goblin Gang Firecracker Poison P.E.K.K.A
Goblin Gang Firecracker The Log Ram Rider
Poison The Log Firecracker Ram Rider
P.E.K.K.A Ram Rider
Goblin Gang Firecracker Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Poison Goblin Gang Firecracker The Log
Goblin Gang P.E.K.K.A The Log Ram Rider
Goblin Gang P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang Ram Rider
Firecracker Poison Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Ram Rider
P.E.K.K.A
P.E.K.K.A Firecracker Poison The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Poison The Log
P.E.K.K.A Goblin Gang Ram Rider
Firecracker
Goblin Gang Firecracker Poison P.E.K.K.A The Log
Poison Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Ram Rider
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ram Rider
Firecracker Poison The Log
Poison The Log Firecracker Ram Rider
Poison The Log Firecracker Ram Rider
Goblin Gang Poison
Firecracker Poison The Log Ram Rider
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Ram Rider
Poison The Log Ram Rider
Poison Firecracker The Log
Poison Firecracker
Firecracker Poison
Poison The Log
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Goblin Gang
Poison Firecracker Ram Rider
The Log
Poison Goblin Gang Firecracker
The Log Firecracker Poison
Poison
Firecracker P.E.K.K.A
Goblin Gang Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log

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