My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Goblin Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram
Zap
Goblin Gang Firecracker Battle Ram Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Magic Archer
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Magic Archer
Fireball
Goblin Gang Firecracker Battle Ram Magic Archer
Poison
Goblin Gang Firecracker Magic Archer
Lightning
Mini P.E.K.K.A Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Magic Archer Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mini P.E.K.K.A Battle Ram Goblin Giant
Firecracker
Goblin Gang Mini P.E.K.K.A Battle Ram Goblin Giant Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Goblin Giant The Log Magic Archer Mega Knight
Battle Ram
The Log Magic Archer Goblin Gang Firecracker
Goblin Giant
Goblin Gang Firecracker Mini P.E.K.K.A The Log Magic Archer
The Log
Battle Ram Mini P.E.K.K.A Goblin Giant Magic Archer Mega Knight
Magic Archer
Battle Ram Mini P.E.K.K.A Goblin Giant The Log Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A The Log Magic Archer

Defense Synergies 2 12

Goblin Gang
Firecracker Mini P.E.K.K.A The Log Magic Archer
Firecracker
The Log Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Goblin Gang Firecracker Magic Archer
Battle Ram
Goblin Giant
The Log Magic Archer
The Log
Firecracker Mini P.E.K.K.A Goblin Gang Goblin Giant Magic Archer Mega Knight
Magic Archer
Goblin Gang Mini P.E.K.K.A Goblin Giant The Log Mega Knight
Mega Knight
Firecracker The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log Magic Archer
Mini P.E.K.K.A Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Gang Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Firecracker Magic Archer Mega Knight
Goblin Gang Firecracker Magic Archer
Goblin Giant The Log Magic Archer Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Firecracker Goblin Giant The Log Magic Archer Mega Knight
Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A Mega Knight Goblin Gang The Log
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A
Mega Knight Goblin Gang Firecracker The Log Magic Archer
The Log Firecracker Magic Archer Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Firecracker Mini P.E.K.K.A Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Firecracker Mini P.E.K.K.A The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Goblin Giant The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Goblin Giant The Log
Goblin Gang Mini P.E.K.K.A Goblin Giant Mega Knight
Firecracker Goblin Gang Goblin Giant Magic Archer
Goblin Gang Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Mega Knight Goblin Giant
Mega Knight Firecracker Mini P.E.K.K.A The Log Magic Archer
Goblin Gang Goblin Giant
Mega Knight Mini P.E.K.K.A
Mega Knight Goblin Giant The Log
Mini P.E.K.K.A Mega Knight Goblin Gang Goblin Giant
Firecracker Magic Archer Mega Knight
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Giant The Log Magic Archer
Mega Knight Firecracker Mini P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Magic Archer
Goblin Giant The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Goblin Giant Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Goblin Gang Magic Archer
Firecracker Magic Archer
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Mega Knight
Goblin Gang Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Goblin Giant The Log Magic Archer Mega Knight

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