My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton King
Giant Snowball
Goblin Gang Hog Rider Witch Skeleton King
Zap
Goblin Gang Firecracker Witch Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Witch Skeleton King
The Log
Goblin Gang Firecracker Hog Rider Witch Skeleton King
Earthquake
Goblin Gang Firecracker Hog Rider Witch Skeleton King
Arrows
Goblin Gang Firecracker Witch Skeleton King
Royal Delivery
Goblin Gang Firecracker Hog Rider Witch Skeleton King
Fireball
Goblin Gang Firecracker Hog Rider Witch Skeleton King
Poison
Goblin Gang Firecracker Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Tornado Fireball Hog Rider Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Skeleton King
Firecracker
Hog Rider Goblin Gang Tornado
Fireball
Hog Rider Tornado The Log Skeleton King
Hog Rider
Goblin Gang Firecracker Fireball The Log Tornado Witch
Tornado
Fireball Firecracker Hog Rider Witch The Log
Witch
Hog Rider Tornado Skeleton King
The Log
Hog Rider Fireball Tornado
Skeleton King
Goblin Gang Fireball Witch

Defense Synergies 3 7

Goblin Gang
Firecracker The Log
Firecracker
The Log Goblin Gang Tornado
Fireball
Tornado The Log
Hog Rider
Tornado
Fireball Firecracker Witch The Log Skeleton King
Witch
Tornado The Log
The Log
Firecracker Fireball Goblin Gang Tornado Witch
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Goblin Gang Firecracker Witch The Log
Goblin Gang Tornado Witch
Witch Goblin Gang Firecracker Skeleton King
Firecracker Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Firecracker
Tornado Goblin Gang Firecracker Fireball Witch
Fireball The Log
Witch Goblin Gang Tornado Skeleton King
Goblin Gang Tornado Firecracker
Goblin Gang Witch Firecracker Fireball Tornado The Log Skeleton King
Goblin Gang Firecracker Fireball Tornado Witch
Goblin Gang Fireball Witch The Log
Fireball Goblin Gang Firecracker Tornado Witch The Log Skeleton King
Goblin Gang Skeleton King
Tornado Goblin Gang Fireball The Log
Goblin Gang Firecracker Fireball Tornado Witch
Fireball Goblin Gang Firecracker Tornado Witch The Log
Tornado Witch The Log Firecracker Fireball
Tornado
Goblin Gang Firecracker Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Goblin Gang Firecracker The Log
Goblin Gang Witch The Log
Goblin Gang Fireball Tornado The Log
Goblin Gang Witch
Firecracker Fireball Goblin Gang Tornado Witch
Goblin Gang Fireball Witch
Firecracker Fireball Tornado Witch The Log
Witch Goblin Gang
Witch
Fireball Tornado The Log
Goblin Gang Fireball Witch Skeleton King
Firecracker Fireball Witch
Goblin Gang Witch Firecracker Fireball Tornado The Log Skeleton King
Firecracker Fireball Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Tornado The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Tornado Witch
Firecracker Tornado Witch The Log
Fireball The Log Firecracker Tornado
Fireball The Log Firecracker Tornado
Goblin Gang Fireball Tornado
Firecracker Fireball Tornado The Log
Fireball Firecracker Tornado
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball Tornado
Firecracker Fireball The Log
Firecracker Fireball Tornado Witch The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Firecracker Tornado The Log Fireball Witch
Witch
Firecracker Fireball The Log Tornado Witch
Fireball Tornado Witch The Log
Fireball Firecracker Tornado The Log
Firecracker Fireball Tornado Witch
Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Goblin Gang Fireball Witch
Fireball Firecracker Tornado Witch
The Log Fireball
Fireball Goblin Gang Firecracker
The Log Firecracker Fireball Skeleton King
Fireball Tornado
Firecracker
Goblin Gang Firecracker Fireball Tornado Witch The Log Skeleton King
Firecracker Fireball Tornado Witch
Firecracker Fireball Tornado Witch The Log

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