My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Balloon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Wall Breakers Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Barbarian Barrel Wall Breakers Baby Dragon Balloon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Wall Breakers Balloon
Giant Snowball
Goblin Gang Wall Breakers Baby Dragon Balloon
Zap
Goblin Gang Wall Breakers Balloon X-Bow
Barbarian Barrel
Goblin Gang Elixir Golem Wall Breakers X-Bow
The Log
Goblin Gang Elixir Golem Wall Breakers X-Bow
Earthquake
Goblin Gang Elixir Golem X-Bow
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Elixir Golem Wall Breakers Baby Dragon Balloon
Fireball
Goblin Gang Elixir Golem Wall Breakers Baby Dragon Balloon X-Bow
Poison
Goblin Gang Elixir Golem Balloon X-Bow
Lightning
Baby Dragon Balloon X-Bow
Rocket
Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Goblin Gang Elixir Golem Baby Dragon Balloon Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Goblin Gang Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Baby Dragon Balloon X-Bow
Elixir Golem
Goblin Gang Barbarian Barrel Baby Dragon Balloon
Rocket
X-Bow
Barbarian Barrel
Balloon X-Bow Elixir Golem Wall Breakers Baby Dragon
Wall Breakers
Barbarian Barrel Baby Dragon Balloon
Baby Dragon
Goblin Gang Elixir Golem Barbarian Barrel Wall Breakers Balloon
Balloon
Barbarian Barrel Goblin Gang Elixir Golem Wall Breakers Baby Dragon
X-Bow
Barbarian Barrel Goblin Gang Rocket

Defense Synergies 0 4

Goblin Gang
Barbarian Barrel X-Bow
Elixir Golem
Rocket
Barbarian Barrel
Goblin Gang Baby Dragon X-Bow
Wall Breakers
Baby Dragon
Barbarian Barrel
Balloon
X-Bow
Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel Baby Dragon X-Bow
Goblin Gang X-Bow
Goblin Gang Rocket
Goblin Gang
Rocket Barbarian Barrel X-Bow
Goblin Gang Barbarian Barrel Baby Dragon X-Bow
Rocket Goblin Gang Baby Dragon X-Bow
Rocket Barbarian Barrel Baby Dragon X-Bow
Goblin Gang X-Bow
Goblin Gang Barbarian Barrel
Goblin Gang Barbarian Barrel Baby Dragon X-Bow
Goblin Gang Baby Dragon
Goblin Gang Rocket X-Bow
Rocket Goblin Gang Barbarian Barrel Baby Dragon X-Bow
Goblin Gang X-Bow
Rocket Goblin Gang X-Bow
Goblin Gang X-Bow
Goblin Gang Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon
Goblin Gang Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel X-Bow
Goblin Gang Rocket Barbarian Barrel Baby Dragon X-Bow
Goblin Gang Rocket
Goblin Gang Rocket Barbarian Barrel X-Bow
Goblin Gang
Rocket Goblin Gang Baby Dragon
Goblin Gang Rocket
Rocket Barbarian Barrel Baby Dragon X-Bow
Goblin Gang
Rocket
Rocket Goblin Gang
Baby Dragon
Goblin Gang Rocket Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Rocket Barbarian Barrel Baby Dragon X-Bow
Rocket Barbarian Barrel
Rocket Barbarian Barrel Baby Dragon
Rocket Baby Dragon
Baby Dragon
X-Bow Barbarian Barrel Baby Dragon
X-Bow
Rocket Goblin Gang X-Bow
Rocket Barbarian Barrel X-Bow
Rocket Baby Dragon
Rocket Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon X-Bow
Rocket X-Bow Barbarian Barrel Baby Dragon
Rocket Barbarian Barrel Baby Dragon X-Bow
Rocket Barbarian Barrel
Rocket
Rocket Barbarian Barrel Baby Dragon X-Bow
Rocket Barbarian Barrel Baby Dragon X-Bow
Rocket Baby Dragon X-Bow
Rocket
Rocket X-Bow
Rocket Barbarian Barrel Baby Dragon X-Bow
Barbarian Barrel Baby Dragon
X-Bow Barbarian Barrel Baby Dragon
Baby Dragon X-Bow
Rocket Barbarian Barrel Baby Dragon X-Bow
Baby Dragon X-Bow
Rocket
Rocket X-Bow
Rocket
Rocket
Goblin Gang Rocket Barbarian Barrel X-Bow
Rocket Baby Dragon
Barbarian Barrel
Goblin Gang Rocket Baby Dragon
Baby Dragon
Rocket
Goblin Gang Rocket Baby Dragon
Rocket
Rocket Barbarian Barrel Baby Dragon X-Bow

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