My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Electro Dragon Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Electro Dragon Bowler Miner Ice Wizard
Fireball
Goblin Gang Electro Dragon Bowler Ice Wizard
Poison
Goblin Gang Electro Dragon Ice Wizard
Lightning
Electro Dragon Bowler Ice Wizard
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Electro Dragon Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Tornado Miner Ice Wizard Electro Dragon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Earthquake Tornado Miner

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Bowler
Earthquake
Tornado
Tornado
Earthquake Electro Dragon Bowler Ice Wizard
Electro Dragon
Tornado Bowler Miner Ice Wizard
Bowler
Goblin Gang Tornado Electro Dragon Lightning Miner Ice Wizard
Lightning
Bowler
Miner
Goblin Gang Electro Dragon Bowler
Ice Wizard
Tornado Electro Dragon Bowler

Defense Synergies 2 8

Goblin Gang
Miner Ice Wizard
Earthquake
Tornado Ice Wizard
Tornado
Bowler Ice Wizard Earthquake Electro Dragon
Electro Dragon
Tornado Bowler Ice Wizard
Bowler
Tornado Electro Dragon Ice Wizard
Lightning
Miner
Goblin Gang
Ice Wizard
Tornado Goblin Gang Earthquake Electro Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Lightning Electro Dragon
Goblin Gang Electro Dragon Ice Wizard
Goblin Gang Tornado Bowler Electro Dragon Lightning Ice Wizard
Goblin Gang Electro Dragon Bowler Ice Wizard
Lightning Earthquake Tornado Bowler
Goblin Gang Tornado Bowler Earthquake Electro Dragon Ice Wizard
Tornado Lightning Goblin Gang Electro Dragon Ice Wizard
Earthquake Bowler Lightning Electro Dragon
Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Bowler Miner Ice Wizard
Goblin Gang Ice Wizard Earthquake Tornado Electro Dragon Bowler
Goblin Gang Tornado Electro Dragon Ice Wizard
Bowler Goblin Gang Earthquake Electro Dragon Lightning Ice Wizard
Bowler Goblin Gang Earthquake Tornado Electro Dragon
Goblin Gang
Tornado Goblin Gang Bowler Lightning
Goblin Gang Tornado Electro Dragon Bowler
Goblin Gang Tornado Electro Dragon Bowler Ice Wizard
Earthquake Tornado Electro Dragon Bowler Ice Wizard
Tornado
Goblin Gang Bowler Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler
Goblin Gang Electro Dragon Bowler Lightning Miner
Goblin Gang Electro Dragon Bowler Lightning
Goblin Gang Bowler Lightning Tornado
Goblin Gang Bowler
Goblin Gang Tornado Electro Dragon Ice Wizard
Goblin Gang Bowler Lightning Ice Wizard
Electro Dragon Lightning Tornado
Goblin Gang
Electro Dragon Bowler
Lightning Tornado Bowler
Bowler Lightning Goblin Gang
Electro Dragon Bowler
Goblin Gang Electro Dragon Tornado Bowler Lightning
Bowler Earthquake Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Electro Dragon
Tornado Electro Dragon Bowler Miner Ice Wizard
Earthquake Lightning Electro Dragon Miner
Earthquake Lightning
Earthquake Bowler
Tornado Electro Dragon Ice Wizard
Earthquake Tornado Bowler
Earthquake Tornado Electro Dragon Bowler Lightning Ice Wizard
Miner Tornado Electro Dragon Lightning
Lightning Goblin Gang Tornado Electro Dragon Bowler
Lightning Miner Earthquake Tornado Electro Dragon Bowler
Lightning Tornado Electro Dragon
Earthquake Lightning Bowler Miner
Earthquake Lightning Electro Dragon
Earthquake Lightning
Earthquake Lightning Electro Dragon Bowler
Earthquake Lightning Electro Dragon Bowler
Lightning Earthquake Tornado
Lightning
Lightning Earthquake Electro Dragon Bowler
Lightning Earthquake Tornado Electro Dragon Bowler Miner
Lightning Earthquake Bowler
Lightning Tornado
Tornado Bowler Lightning
Earthquake Lightning Electro Dragon
Earthquake Tornado Electro Dragon Bowler Ice Wizard
Miner Earthquake Tornado Electro Dragon Bowler Lightning Ice Wizard
Lightning Tornado Electro Dragon Bowler Miner
Lightning Miner Tornado
Lightning Tornado Electro Dragon Ice Wizard
Electro Dragon Lightning
Lightning Bowler
Lightning Earthquake Electro Dragon Miner
Lightning Electro Dragon
Earthquake Bowler Lightning
Earthquake Lightning Goblin Gang Electro Dragon
Lightning Tornado Electro Dragon Ice Wizard
Lightning Miner Goblin Gang Electro Dragon Bowler
Earthquake Electro Dragon Bowler Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Goblin Gang Tornado Bowler Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Bowler Miner

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