My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Wizard
The Log
Goblin Gang Barbarians Elite Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Hog Rider Wizard Mother Witch
Fireball
Goblin Gang Barbarians Elite Barbarians Hog Rider Wizard Mother Witch
Poison
Goblin Gang Barbarians Wizard Mother Witch
Lightning
Elite Barbarians Wizard Mother Witch
Rocket
Barbarians Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Hog Rider Mother Witch Barbarians Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Hog Rider Mother Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mirror
Barbarians
Hog Rider
Elite Barbarians
Hog Rider Wizard Mega Knight
Hog Rider
Goblin Gang Barbarians Elite Barbarians Wizard Mirror Mother Witch Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Mirror
Goblin Gang Hog Rider
Mother Witch
Hog Rider Mega Knight
Mega Knight
Elite Barbarians Hog Rider Wizard Mother Witch

Defense Synergies 1 7

Goblin Gang
Barbarians Mirror
Barbarians
Goblin Gang
Elite Barbarians
Mother Witch Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Mega Knight
Mirror
Goblin Gang Mega Knight
Mother Witch
Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Wizard Mirror Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Barbarians Mega Knight Elite Barbarians
Barbarians Elite Barbarians Goblin Gang Mega Knight
Barbarians Elite Barbarians Mega Knight
Goblin Gang Mother Witch Mega Knight
Goblin Gang Wizard
Barbarians Mega Knight
Barbarians Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Barbarians Mega Knight
Goblin Gang Barbarians Mother Witch Wizard Mega Knight
Goblin Gang Wizard
Barbarians Mega Knight Goblin Gang Elite Barbarians Wizard
Wizard Mega Knight Goblin Gang Barbarians
Barbarians Elite Barbarians Goblin Gang Mega Knight
Barbarians Goblin Gang Elite Barbarians Mega Knight
Barbarians Wizard Mega Knight Goblin Gang Elite Barbarians
Mega Knight Goblin Gang Barbarians Elite Barbarians Wizard
Wizard Barbarians Mother Witch Mega Knight
Barbarians Elite Barbarians
Goblin Gang Wizard Mega Knight Barbarians Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Wizard Mega Knight
Goblin Gang Barbarians Mega Knight Elite Barbarians
Goblin Gang Mega Knight Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians Mega Knight
Wizard Mother Witch Goblin Gang
Goblin Gang Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians
Goblin Gang Barbarians
Mega Knight Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Knight Goblin Gang Wizard
Wizard Barbarians Mega Knight
Goblin Gang Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard Mega Knight
Wizard Mother Witch
Wizard
Wizard
Wizard
Goblin Gang Elite Barbarians
Wizard
Wizard
Elite Barbarians
Elite Barbarians
Wizard
Wizard Mega Knight
Wizard Mega Knight
Wizard Mother Witch Mega Knight
Mega Knight
Wizard
Barbarians
Mother Witch Wizard Mega Knight
Wizard
Wizard Mega Knight
Elite Barbarians Wizard Mother Witch
Wizard
Elite Barbarians
Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang Barbarians
Wizard
Goblin Gang Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: