My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elixir Golem Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider Sparky
Giant Snowball
Goblin Gang Barbarians Hog Rider Baby Dragon
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Barbarians Elixir Golem Executioner Electro Wizard Sparky
The Log
Goblin Gang Barbarians Elixir Golem Hog Rider Sparky
Earthquake
Goblin Gang Barbarians Elixir Golem Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Elixir Golem Hog Rider Baby Dragon Executioner Electro Wizard Sparky
Fireball
Goblin Gang Barbarians Elixir Golem Hog Rider Baby Dragon Executioner Electro Wizard Sparky
Poison
Goblin Gang Barbarians Elixir Golem Executioner Electro Wizard Sparky
Lightning
Baby Dragon Executioner Electro Wizard Sparky
Rocket
Barbarians Hog Rider Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Elixir Golem Hog Rider Baby Dragon Electro Wizard Barbarians Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Elixir Golem Hog Rider Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Elixir Golem Baby Dragon Sparky
Barbarians
Hog Rider
Elixir Golem
Goblin Gang Hog Rider Baby Dragon Executioner Sparky
Hog Rider
Goblin Gang Barbarians Elixir Golem Baby Dragon Executioner Electro Wizard
Baby Dragon
Goblin Gang Elixir Golem Hog Rider Electro Wizard Sparky
Executioner
Elixir Golem Hog Rider
Electro Wizard
Hog Rider Baby Dragon Sparky
Sparky
Goblin Gang Elixir Golem Baby Dragon Electro Wizard

Defense Synergies 0 3

Goblin Gang
Barbarians Electro Wizard Sparky
Barbarians
Goblin Gang
Elixir Golem
Hog Rider
Baby Dragon
Executioner
Electro Wizard
Goblin Gang
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Electro Wizard Sparky
Barbarians Sparky Goblin Gang Executioner Electro Wizard
Goblin Gang Barbarians Sparky Executioner Electro Wizard
Barbarians Sparky Goblin Gang Electro Wizard
Barbarians Sparky
Goblin Gang Baby Dragon Executioner Electro Wizard
Electro Wizard Goblin Gang Baby Dragon Executioner
Barbarians Baby Dragon Electro Wizard Sparky
Barbarians Sparky Goblin Gang
Goblin Gang Barbarians Electro Wizard Sparky
Goblin Gang Barbarians Executioner Electro Wizard Baby Dragon
Executioner Goblin Gang Baby Dragon Electro Wizard
Barbarians Sparky Goblin Gang Electro Wizard
Executioner Sparky Goblin Gang Barbarians Baby Dragon Electro Wizard
Barbarians Sparky Goblin Gang Electro Wizard
Barbarians Goblin Gang Electro Wizard Sparky
Barbarians Sparky Goblin Gang Executioner Electro Wizard
Goblin Gang Barbarians Baby Dragon Executioner Electro Wizard
Baby Dragon Executioner Barbarians Electro Wizard
Barbarians Sparky Electro Wizard
Goblin Gang Barbarians Baby Dragon Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Electro Wizard Sparky
Electro Wizard Goblin Gang Baby Dragon Executioner
Goblin Gang Barbarians Electro Wizard Sparky
Goblin Gang Barbarians Electro Wizard Sparky
Barbarians Goblin Gang Executioner Sparky
Executioner Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Sparky Barbarians Electro Wizard
Barbarians Sparky
Electro Wizard Barbarians Baby Dragon Sparky
Goblin Gang Barbarians Sparky
Barbarians Sparky
Barbarians Electro Wizard
Barbarians Goblin Gang Executioner Sparky
Barbarians Baby Dragon Executioner Sparky
Goblin Gang Barbarians Electro Wizard Sparky Baby Dragon Executioner
Executioner Barbarians Baby Dragon Electro Wizard Sparky
Electro Wizard
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Baby Dragon Executioner Electro Wizard
Baby Dragon Sparky
Barbarians Sparky
Executioner Baby Dragon Sparky
Executioner Baby Dragon
Baby Dragon Executioner Sparky
Baby Dragon Executioner
Goblin Gang Electro Wizard Sparky
Electro Wizard Sparky
Baby Dragon Executioner
Baby Dragon Executioner Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Executioner Sparky
Baby Dragon Executioner Sparky
Sparky
Sparky
Baby Dragon Executioner Electro Wizard Sparky
Baby Dragon
Baby Dragon Sparky
Sparky
Barbarians Baby Dragon
Baby Dragon Executioner Sparky
Baby Dragon Executioner Electro Wizard Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Executioner Electro Wizard Sparky
Electro Wizard
Sparky
Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Goblin Gang Barbarians
Baby Dragon Executioner Electro Wizard
Goblin Gang Baby Dragon Executioner Electro Wizard Sparky
Baby Dragon Executioner
Sparky
Executioner Sparky
Goblin Gang Baby Dragon Electro Wizard Sparky
Executioner Electro Wizard
Baby Dragon Executioner Electro Wizard Sparky
Sparky
Sparky

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