My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Cannon Flying Machine Baby Dragon
Zap
Cannon Royal Giant Flying Machine
Barbarian Barrel
Cannon Giant Skeleton Electro Wizard
The Log
Cannon Royal Giant Giant Skeleton
Earthquake
Cannon
Arrows
Flying Machine
Royal Delivery
Flying Machine Baby Dragon Giant Skeleton Electro Wizard
Fireball
Cannon Flying Machine Baby Dragon Electro Wizard
Poison
Cannon Flying Machine Electro Wizard
Lightning
Cannon Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Flying Machine Baby Dragon Poison Electro Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Flying Machine Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Flying Machine Baby Dragon Poison Giant Skeleton
Cannon
Royal Giant
Poison Zap Flying Machine Baby Dragon Giant Skeleton Electro Wizard
Flying Machine
Zap Royal Giant Baby Dragon Giant Skeleton
Baby Dragon
Zap Royal Giant Flying Machine Poison Giant Skeleton Electro Wizard
Poison
Royal Giant Zap Baby Dragon Giant Skeleton
Giant Skeleton
Zap Royal Giant Flying Machine Baby Dragon Poison Electro Wizard
Electro Wizard
Zap Royal Giant Baby Dragon Giant Skeleton

Defense Synergies 2 14

Zap
Cannon Electro Wizard Flying Machine Baby Dragon Poison Giant Skeleton
Cannon
Zap Flying Machine Baby Dragon Poison Electro Wizard
Royal Giant
Flying Machine
Zap Cannon Baby Dragon Giant Skeleton Electro Wizard
Baby Dragon
Zap Cannon Flying Machine Giant Skeleton
Poison
Zap Cannon Electro Wizard
Giant Skeleton
Zap Flying Machine Baby Dragon Electro Wizard
Electro Wizard
Zap Cannon Flying Machine Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Flying Machine Baby Dragon Electro Wizard
Zap Cannon Flying Machine Electro Wizard
Cannon Giant Skeleton Electro Wizard
Cannon Electro Wizard
Poison Giant Skeleton
Zap Cannon Flying Machine Baby Dragon Electro Wizard
Electro Wizard Zap Cannon Flying Machine Baby Dragon Poison
Zap Cannon Flying Machine Baby Dragon Poison Giant Skeleton Electro Wizard
Cannon
Cannon Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Cannon Flying Machine Baby Dragon Giant Skeleton
Zap Flying Machine Baby Dragon Poison Electro Wizard
Cannon Zap Flying Machine Giant Skeleton Electro Wizard
Zap Cannon Baby Dragon Poison Electro Wizard
Cannon Electro Wizard
Zap Cannon Electro Wizard
Cannon Poison Electro Wizard
Cannon Zap Flying Machine Baby Dragon Electro Wizard
Zap Baby Dragon Poison Cannon Flying Machine Giant Skeleton Electro Wizard
Cannon Electro Wizard
Cannon Flying Machine Baby Dragon Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Flying Machine Baby Dragon
Giant Skeleton Zap Electro Wizard
Giant Skeleton Zap Electro Wizard
Giant Skeleton Cannon
Poison Zap Flying Machine Baby Dragon Electro Wizard
Flying Machine Giant Skeleton Electro Wizard
Giant Skeleton
Zap Giant Skeleton Electro Wizard Flying Machine Baby Dragon Poison
Cannon
Flying Machine Giant Skeleton
Zap Poison Giant Skeleton Electro Wizard
Giant Skeleton Cannon
Cannon Flying Machine Baby Dragon
Electro Wizard Zap Flying Machine Baby Dragon Poison Giant Skeleton
Poison Zap Cannon Flying Machine Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon Giant Skeleton
Poison Zap Flying Machine Baby Dragon Electro Wizard
Flying Machine Baby Dragon Poison Giant Skeleton
Flying Machine Poison Giant Skeleton
Poison Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon
Poison Zap Flying Machine
Poison Electro Wizard
Poison Zap Flying Machine Electro Wizard
Poison Zap Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon
Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Poison
Zap Flying Machine Baby Dragon Poison Electro Wizard
Zap Flying Machine Baby Dragon Poison
Baby Dragon Poison Giant Skeleton
Poison
Zap Flying Machine Baby Dragon Poison
Zap Poison Baby Dragon
Poison Zap Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon Electro Wizard
Zap Electro Wizard Flying Machine Poison
Poison Zap
Zap Poison Electro Wizard
Giant Skeleton
Poison
Zap Electro Wizard Flying Machine
Poison Zap Flying Machine Baby Dragon Electro Wizard
Poison Flying Machine Baby Dragon Electro Wizard
Zap Flying Machine Baby Dragon Poison
Zap Poison Giant Skeleton
Flying Machine
Zap Flying Machine Baby Dragon Poison Giant Skeleton Electro Wizard
Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Baby Dragon Giant Skeleton Electro Wizard

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