My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Giant Skeleton Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Night Witch
Giant Snowball
Dart Goblin Guards Night Witch
Zap
Dart Goblin Guards Night Witch
Barbarian Barrel
Tesla Dart Goblin Valkyrie Guards Giant Skeleton Magic Archer Night Witch
The Log
Dart Goblin Guards Giant Skeleton
Earthquake
Tesla Guards
Arrows
Dart Goblin Guards Night Witch
Royal Delivery
Dart Goblin Valkyrie Guards Giant Skeleton Magic Archer Night Witch
Fireball
Tesla Dart Goblin Magic Archer Night Witch
Poison
Dart Goblin Guards Magic Archer Night Witch
Lightning
Tesla Valkyrie Magic Archer Night Witch
Rocket
Valkyrie Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Tornado Tesla Valkyrie Magic Archer Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Guards Tornado Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Dart Goblin
Valkyrie Giant Skeleton
Valkyrie
Dart Goblin Tornado Giant Skeleton Magic Archer
Guards
Tornado
Magic Archer Valkyrie Giant Skeleton Night Witch
Giant Skeleton
Dart Goblin Valkyrie Tornado Magic Archer Night Witch
Magic Archer
Tornado Valkyrie Giant Skeleton
Night Witch
Tornado Giant Skeleton

Defense Synergies 1 20

Tesla
Dart Goblin Valkyrie Guards Tornado Magic Archer Night Witch
Dart Goblin
Tesla Valkyrie Guards Tornado Giant Skeleton Magic Archer Night Witch
Valkyrie
Tesla Dart Goblin Tornado Magic Archer Night Witch
Guards
Tesla Dart Goblin Giant Skeleton Magic Archer
Tornado
Magic Archer Tesla Dart Goblin Valkyrie Giant Skeleton
Giant Skeleton
Dart Goblin Guards Tornado Magic Archer
Magic Archer
Tornado Tesla Dart Goblin Valkyrie Guards Giant Skeleton Night Witch
Night Witch
Tesla Dart Goblin Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie Magic Archer
Tesla Dart Goblin Valkyrie Night Witch
Tesla Tornado Dart Goblin Valkyrie Giant Skeleton Night Witch
Tesla Night Witch Dart Goblin Valkyrie Guards
Valkyrie Tornado Giant Skeleton
Tornado Tesla Dart Goblin Valkyrie Guards Magic Archer Night Witch
Tesla Dart Goblin Tornado Magic Archer Night Witch
Tesla Dart Goblin Valkyrie Giant Skeleton Magic Archer
Tesla Tornado Night Witch
Guards Tornado Tesla Dart Goblin Valkyrie Giant Skeleton Night Witch
Dart Goblin Valkyrie Guards Tesla Tornado Giant Skeleton Magic Archer Night Witch
Tesla Dart Goblin Tornado Magic Archer Night Witch
Tesla Night Witch Valkyrie Guards Giant Skeleton
Valkyrie Tesla Dart Goblin Guards Tornado Magic Archer Night Witch
Tesla
Tornado Tesla
Tesla Valkyrie Tornado Night Witch
Tesla Dart Goblin Valkyrie Guards Tornado Magic Archer Night Witch
Valkyrie Tornado Tesla Dart Goblin Guards Giant Skeleton Magic Archer
Tesla Dart Goblin Tornado
Valkyrie Tesla Dart Goblin Guards Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Giant Skeleton
Tesla Valkyrie Magic Archer
Guards Giant Skeleton Valkyrie
Valkyrie Guards Giant Skeleton Tesla Tornado Night Witch
Giant Skeleton Tesla Valkyrie Guards Night Witch
Tesla Dart Goblin Tornado Magic Archer
Guards Tesla Dart Goblin Valkyrie Giant Skeleton Night Witch
Giant Skeleton Tesla Valkyrie
Giant Skeleton Valkyrie Tornado Magic Archer
Tesla Dart Goblin Guards
Tesla Dart Goblin Valkyrie Guards Giant Skeleton
Valkyrie Guards Tornado Giant Skeleton
Giant Skeleton Tesla Valkyrie Guards Night Witch
Tesla Dart Goblin Valkyrie Magic Archer
Tesla Guards Dart Goblin Valkyrie Tornado Giant Skeleton Magic Archer Night Witch
Valkyrie Tesla Dart Goblin Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Valkyrie Guards Giant Skeleton
Dart Goblin Tornado Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Dart Goblin Valkyrie Guards Giant Skeleton
Valkyrie Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado
Guards Tornado Night Witch
Dart Goblin Valkyrie Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Tornado
Night Witch
Dart Goblin Magic Archer
Dart Goblin Valkyrie Tornado Magic Archer
Giant Skeleton Magic Archer Night Witch
Tornado
Tornado
Tornado Valkyrie Magic Archer
Dart Goblin Tornado Magic Archer
Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer Night Witch
Dart Goblin Guards
Night Witch
Dart Goblin Magic Archer Night Witch
Magic Archer
Giant Skeleton
Magic Archer
Dart Goblin Guards Magic Archer Night Witch
Dart Goblin Tornado Magic Archer
Dart Goblin Valkyrie Magic Archer
Dart Goblin Magic Archer
Tornado Giant Skeleton
Dart Goblin
Dart Goblin Guards Tornado Giant Skeleton Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Giant Skeleton Magic Archer

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