My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Minion Horde Clone Giant Skeleton
Giant Snowball
Bomber Bats Skeleton Barrel Minion Horde Clone Witch
Zap
Bomber Bats Skeleton Barrel Minion Horde Clone Witch
Barbarian Barrel
Bomber Skeleton Barrel Clone Witch Giant Skeleton
The Log
Bomber Skeleton Barrel Clone Witch Giant Skeleton
Earthquake
Bomber Clone Witch
Arrows
Bomber Bats Skeleton Barrel Minion Horde Clone Witch
Royal Delivery
Bomber Bats Skeleton Barrel Minion Horde Clone Witch Giant Skeleton
Fireball
Bomber Skeleton Barrel Minion Horde Clone Witch
Poison
Bomber Bats Skeleton Barrel Minion Horde Clone Witch
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Skeleton Barrel Clone Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Skeleton Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Skeleton Barrel Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton Bomber Clone
Skeleton Barrel
Bats Clone Bomber Mirror Witch Giant Skeleton
Minion Horde
Mirror Clone Giant Skeleton
Mirror
Skeleton Barrel Minion Horde Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Minion Horde Witch
Witch
Skeleton Barrel Clone Giant Skeleton
Giant Skeleton
Bats Clone Bomber Skeleton Barrel Minion Horde Mirror Witch

Defense Synergies 1 3

Bomber
Bats
Bats
Bomber Giant Skeleton
Skeleton Barrel
Minion Horde
Mirror
Mirror
Minion Horde
Clone
Witch
Giant Skeleton
Giant Skeleton
Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Minion Horde
Minion Horde Bomber Bats Witch
Minion Horde Witch Bomber Bats Giant Skeleton
Minion Horde Witch Bomber Bats
Bomber Giant Skeleton
Bomber Bats
Bats Minion Horde Witch
Skeleton Barrel Giant Skeleton
Minion Horde Witch
Bomber Minion Horde Giant Skeleton
Bats Minion Horde Witch Bomber Giant Skeleton
Minion Horde Bats Witch
Minion Horde Bomber Bats Witch Giant Skeleton
Bomber Bats Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Bomber Bats Witch
Bomber Bats Minion Horde Witch
Witch Bomber Bats Giant Skeleton
Bomber Bats Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Skeleton Barrel
Giant Skeleton Bats Minion Horde Witch
Giant Skeleton Bats Minion Horde
Giant Skeleton Minion Horde Witch
Bats Skeleton Barrel Minion Horde Witch
Bats Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Bats Witch
Witch Minion Horde
Bats Minion Horde Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Witch
Bomber Minion Horde Witch
Witch Bomber Bats Minion Horde Giant Skeleton
Bats Bomber Minion Horde Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Minion Horde Giant Skeleton
Skeleton Barrel
Skeleton Barrel Minion Horde Giant Skeleton
Skeleton Barrel Giant Skeleton
Bomber Minion Horde
Bats Skeleton Barrel Minion Horde Witch
Bomber Minion Horde Witch
Skeleton Barrel
Skeleton Barrel
Bats Minion Horde
Skeleton Barrel Minion Horde
Skeleton Barrel
Skeleton Barrel Minion Horde
Skeleton Barrel
Bomber Skeleton Barrel Minion Horde Witch
Skeleton Barrel Minion Horde
Bomber Bats Minion Horde
Bomber Skeleton Barrel
Bomber Skeleton Barrel Witch
Minion Horde Giant Skeleton
Skeleton Barrel Minion Horde
Bomber Witch
Minion Horde Witch
Skeleton Barrel Witch
Skeleton Barrel Witch
Skeleton Barrel
Bats Minion Horde Witch
Bats Skeleton Barrel Minion Horde Witch
Minion Horde
Bomber Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Skeleton Barrel Minion Horde Bats Witch
Witch
Minion Horde
Bomber Skeleton Barrel
Giant Skeleton
Minion Horde
Bats Minion Horde Witch Giant Skeleton
Bats Witch
Skeleton Barrel Witch Giant Skeleton

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