Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Good
Versatility Deck versatility Bad
Synergy Deck synergy Mediocre

2 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Flying Machine Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Flying Machine Elixir Collector Witch Giant Skeleton Night Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Giant Skeleton

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Clone Giant Skeleton Night Witch
Giant Snowball Furnace Flying Machine Clone Witch Night Witch
Zap Furnace Flying Machine Clone Witch Night Witch
Barbarian Barrel Furnace Clone Witch Giant Skeleton Night Witch
The Log Furnace Clone Witch Giant Skeleton
Earthquake Furnace Elixir Collector Clone Witch
Arrows Furnace Flying Machine Clone Witch Night Witch
Royal Delivery Flying Machine Clone Witch Giant Skeleton Night Witch
Fireball Furnace Flying Machine Elixir Collector Clone Witch Night Witch
Poison Furnace Flying Machine Elixir Collector Clone Witch Night Witch
Lightning Furnace Elixir Collector Witch Night Witch
Rocket Furnace Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Furnace Flying Machine Night Witch Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Furnace Flying Machine

Synergies   3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Flying Machine
Furnace + Night Witch Flying Machine
Flying Machine + Clone Zap Furnace
Elixir Collector +
+ Giant Skeleton Witch Night Witch Flying Machine
+ Clone Night Witch
+ Clone
+ Clone Witch Furnace

Counters   21 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Night Witch
Night Witch Zap Furnace Flying Machine Witch
Zap Witch Giant Skeleton Furnace
Flying Machine
Witch Flying Machine Furnace Giant Skeleton
Flying Machine
Furnace Giant Skeleton
Furnace Witch Zap
Furnace Witch Giant Skeleton Night Witch
Witch Furnace
Witch Giant Skeleton Furnace
Giant Skeleton Witch
Night Witch Flying Machine Furnace Witch Zap
Zap Witch
Night Witch Witch
Night Witch Witch
Night Witch Giant Skeleton
Furnace Witch Night Witch
Night Witch
Furnace Night Witch Witch Giant Skeleton Zap
Furnace Flying Machine Witch
Flying Machine Witch Furnace
Flying Machine
Giant Skeleton Witch Zap
Night Witch
Witch
Furnace Witch Night Witch
Furnace Witch
Zap Furnace Clone Witch Giant Skeleton
Giant Skeleton
Furnace Night Witch
Elixir Collector
Witch Furnace
Furnace Giant Skeleton
Furnace Zap Witch
Zap Furnace Witch
Night Witch Zap Furnace
Flying Machine Night Witch Furnace Witch
Zap
Witch Night Witch Flying Machine
Witch Flying Machine
Zap Witch
Zap Witch Giant Skeleton
Giant Skeleton Night Witch Witch Furnace
Furnace Witch Night Witch Zap
Flying Machine Giant Skeleton Night Witch
Night Witch Giant Skeleton
Flying Machine
Giant Skeleton
Witch Giant Skeleton
Giant Skeleton Furnace
Night Witch Witch Giant Skeleton
Night Witch Witch Furnace
Furnace Witch Night Witch
Witch Night Witch
Flying Machine Night Witch
Furnace Night Witch Zap Giant Skeleton Witch
Witch Zap
Witch Flying Machine Night Witch Giant Skeleton
Zap Giant Skeleton Night Witch
Night Witch Furnace Flying Machine Zap Witch
Zap Flying Machine Witch Night Witch
Night Witch Witch
Night Witch
Furnace Zap Night Witch
Witch Zap Flying Machine Night Witch Furnace
Zap Witch Giant Skeleton Furnace
Zap Furnace Witch Night Witch
Witch Night Witch Giant Skeleton Furnace

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Furnace Witch Flying Machine Night Witch
Night Witch Witch Furnace
Furnace Zap Night Witch Witch
Zap Night Witch Witch Flying Machine
Zap Witch Flying Machine Night Witch Furnace
Zap Night Witch Furnace Witch
Flying Machine Witch
Witch Giant Skeleton Night Witch Flying Machine
Furnace Witch Flying Machine
Clone
Clone
Witch
Witch Furnace Zap
Night Witch Witch