My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Elixir Collector Balloon Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army Balloon Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Balloon Inferno Dragon Night Witch
Zap
Skeleton Army Balloon Inferno Dragon Night Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Night Witch
The Log
Elite Barbarians Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Elite Barbarians Skeleton Army Balloon Inferno Dragon Night Witch
Fireball
Elite Barbarians Elixir Collector Skeleton Army Balloon Inferno Dragon Night Witch
Poison
Elixir Collector Skeleton Army Balloon Night Witch
Lightning
Elite Barbarians Elixir Collector Balloon Inferno Dragon Night Witch
Rocket
Elite Barbarians Elixir Collector Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Inferno Dragon Night Witch Giant Balloon Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Inferno Dragon Night Witch

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball
Fireball
Elite Barbarians Giant
Giant
Night Witch Fireball Balloon
Elixir Collector
Skeleton Army
Balloon
Giant
Inferno Dragon
Night Witch
Giant

Defense Synergies 0 1

Elite Barbarians
Fireball
Giant
Elixir Collector
Skeleton Army
Inferno Dragon
Balloon
Inferno Dragon
Skeleton Army
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Skeleton Army Elite Barbarians Inferno Dragon Night Witch
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Night Witch
Inferno Dragon Fireball Night Witch
Fireball
Inferno Dragon Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Night Witch
Skeleton Army Fireball Night Witch
Inferno Dragon Fireball Night Witch
Skeleton Army Night Witch Elite Barbarians Fireball
Fireball Skeleton Army Night Witch
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians Fireball Inferno Dragon
Elite Barbarians Fireball Skeleton Army Night Witch
Fireball Elite Barbarians Skeleton Army Night Witch
Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Elite Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Elite Barbarians Inferno Dragon
Skeleton Army Elite Barbarians
Skeleton Army Elite Barbarians Fireball Night Witch
Elite Barbarians Skeleton Army Inferno Dragon Night Witch
Fireball
Skeleton Army Elite Barbarians Fireball Night Witch
Elite Barbarians Skeleton Army Inferno Dragon
Elite Barbarians Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Night Witch
Fireball Skeleton Army
Elite Barbarians Skeleton Army Fireball Inferno Dragon Night Witch
Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Elite Barbarians Fireball Night Witch
Fireball
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Night Witch
Fireball
Fireball
Fireball Night Witch
Fireball
Fireball
Fireball
Inferno Dragon
Fireball
Fireball
Fireball
Elite Barbarians Fireball Night Witch
Fireball
Elite Barbarians Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Skeleton Army Night Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball

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